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#include "ofMain.h"
#include "testApp.h"
//========================================================================
int main( ){
//ofSetupOpenGL(4080,768, OF_WINDOW); // <-------- setup the GL context
//ofSetupOpenGL(2400,450, OF_WINDOW); // <-------- setup the GL context
ofSetupOpenGL(ofxFensterManager::get(),4080,768, OF_WINDOW); //2048,768
// this kicks off the running of my app
// can be OF_WINDOW or OF_FULLSCREEN
// pass in width and height too:
ofRunFensterApp(new testApp);
}
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