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#ifndef ASTERISK_H
#define ASTERISK_H
#include "ofMain.h"
#include "ofxNetwork.h"
#define IDLE 0
#define WAITING 1
#define STARTING 2
#define PLAYING 3
// http://stackoverflow.com/questions/1735781/non-blocking-pipe-using-popen
/*
Commands for game to control PBX
Game ready
ssh 10.10.10.1 'sudo /usr/sbin/asterisk -rx "devstate change Custom:GAME NOT_INUSE"'
change daily access 4 digit code
ssh 10.10.10.1 'sudo /usr/sbin/asterisk -rx "database put GAME passcode 1234"'
Set status code for current game
ssh 10.10.10.1 'sudo /usr/sbin/asterisk -rx "database put GAME statuscode 1234"'
Gameover Hangup Call
ssh 10.10.10.1 'sudo /usr/sbin/asterisk -rx "hangup request Local/9999@default-00000039;2"
Local/9999@default-00000039;2 is a channel identifier and will be send to game when AGI script connects to game controller. The channel ID is unique for each call
can we have a message that someone has joined the queue?
can we have a message if someone hangs up?
*/
class Asterisk
{
public:
Asterisk();
virtual ~Asterisk();
void startGame();
void endGame(string score);
int update();
void cmd(string s);
int state;
protected:
private:
int startTime;
FILE *file;
int filenum;
ofxUDPManager udpConnection;
string playerCode;
};
#endif // ASTERISK_H
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