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#pragma once

#include "ofMain.h"
#include "ofxSprite.h"
#include "music.h"
#include "Asterisk.h"

/*
this library?

https://github.com/micknoise/Maximilian

Maximilian is an audio synthesis and signal processing library written in C++. It's cross-platform compatible with MacOS, Windows, Linux and IOS systems.  The main features are:

- sample playback, recording and looping
- read from WAV and OGG files.
- a selection of oscillators and filters
- enveloping
- multichannel mixing for 1, 2, 4 and 8 channel setups
- controller mapping functions
- effects including delay, distortion, chorus, flanging
- granular synthesis, including time and pitch stretching
- atom synthesis
- realtime music information retrieval functions: spectrum analysis, spectral features, octave analysis, and MFCCs
- example projects for Windows and MacOS, using command line and OpenFrameworks environments



game design demo

state - game started, game over

while playing - game full volume - if you miss a flake - starts countdown - game gets quieter and stars get fainter - when countdown is down 'game over'

keys - volume - control drawing of stars - game state


changes 05112012

event suppression working?
overlap


character class- load sprites from xml- play behaviours- block animations when others are playing

//hooking up the backend
1 - start game - sends message - starts if acknowledged
2 - receive dtmf
3 - hang up

*/



class testApp : public ofBaseApp{

	public:
		void setup();
		void update();
		void draw();
		void exit();

		void keyPressed  (int key);
		void keyReleased(int key);
		void mouseMoved(int x, int y );
		void mouseDragged(int x, int y, int button);
		void mousePressed(int x, int y, int button);
		void mouseReleased(int x, int y, int button);
		void windowResized(int w, int h);
		void dragEvent(ofDragInfo dragInfo);
		void gotMessage(ofMessage msg);

		song *testsong;

		vector<ofxSprite> penguins;
	
		Asterisk game;

};