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#pragma once

#include "ofMain.h"
#include "music.h"

/*
this library?

https://github.com/micknoise/Maximilian

Maximilian is an audio synthesis and signal processing library written in C++. It's cross-platform compatible with MacOS, Windows, Linux and IOS systems.  The main features are:

- sample playback, recording and looping
- read from WAV and OGG files.
- a selection of oscillators and filters
- enveloping
- multichannel mixing for 1, 2, 4 and 8 channel setups
- controller mapping functions
- effects including delay, distortion, chorus, flanging
- granular synthesis, including time and pitch stretching
- atom synthesis
- realtime music information retrieval functions: spectrum analysis, spectral features, octave analysis, and MFCCs
- example projects for Windows and MacOS, using command line and OpenFrameworks environments

*/

class game {
	vector<song*> songs;
};

class testApp : public ofBaseApp{

	public:
		void setup();
		void update();
		void draw();
		void exit();

		void keyPressed  (int key);
		void keyReleased(int key);
		void mouseMoved(int x, int y );
		void mouseDragged(int x, int y, int button);
		void mousePressed(int x, int y, int button);
		void mouseReleased(int x, int y, int button);
		void windowResized(int w, int h);
		void dragEvent(ofDragInfo dragInfo);
		void gotMessage(ofMessage msg);
	
		song* testsong;
		
};