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/*
projection calibration interface
tjr dec 2011

1- ideal KB interface to move around & calibrate camera
2- automatically save settings, key to reset

logically
 -rotate cam frame of reference
 -move cam xyz WRT frame of reference
 -don't do lookat

speed interface detects each key on-off & applies key acceleration
have to track how many frames each key has been pressed for

1- this is a case for a class
2- can key presses overlap?
3- class deals with keys in pairs as you can't move something simultaneously in 2 dirs
*/

#pragma once

#define CALIBRATE 1
#define DISPLAY 2
#define GRAB 3
#define NOTHING 4


#include "ofMain.h"
#include "ofEvents.h"
#include "ofxXmlSettings.h"
//#include "ofx3DModelLoader.h"
#include "ofxBeat.h"

#include "mapUtils.h"
#include "viewpoint.h"

#include "audioGlitcher.h"

#define NUM_MODES 2
#define MODE_RUN 0
#define MODE_CALIB 1


class ofApp : public ofBaseApp{

	public:
        ~ofApp();
		void setup();
		void update();
		void draw();
		void exit();

		void loadSettings(string filename);
		void saveSettings(string filename);
		void keyPressed  (int key);
		void keyReleased(int key);

		ofxXmlSettings XML;

		vector<viewpoint> views;
		int activeView;
		bool fullscreen;

		ofImage *checkers;

		void audioIn(float * input, int bufferSize, int nChannels); 

		audioGlitcher glitch1;
		audioGlitcher glitch2;
		audioGlitcher glitch3;

		ofSoundStream soundStream;
		vector<float> samples;

		int mode;

		ofxBeat beat;
		bool kick,snare,hihat;
};