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/*
projection calibration interface
tjr dec 2011
1- ideal KB interface to move around & calibrate camera
2- automatically save settings, key to reset
logically
-rotate cam frame of reference
-move cam xyz WRT frame of reference
-don't do lookat
speed interface detects each key on-off & applies key acceleration
have to track how many frames each key has been pressed for
1- this is a case for a class
2- can key presses overlap?
3- class deals with keys in pairs as you can't move something simultaneously in 2 dirs
*/
#pragma once
#define CALIBRATE 1
#define DISPLAY 2
#define GRAB 3
#define NOTHING 4
#include "ofMain.h"
#include "ofEvents.h"
#include "ofxXmlSettings.h"
//#include "ofx3DModelLoader.h"
#include "ofxBeat.h"
#include "mapUtils.h"
#include "viewpoint.h"
#include "audioGlitcher.h"
#define NUM_MODES 2
#define MODE_RUN 0
#define MODE_CALIB 1
class ofApp : public ofBaseApp{
public:
~ofApp();
void setup();
void update();
void draw();
void exit();
void loadSettings(string filename);
void saveSettings(string filename);
void keyPressed (int key);
void keyReleased(int key);
ofxXmlSettings XML;
vector<viewpoint> views;
int activeView;
bool fullscreen;
ofImage *checkers;
void audioIn(float * input, int bufferSize, int nChannels);
audioGlitcher glitch1;
audioGlitcher glitch2;
audioGlitcher glitch3;
ofSoundStream soundStream;
vector<float> samples;
int mode;
ofxBeat beat;
bool kick,snare,hihat;
};
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