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#pragma once
#include "ofMain.h"
#include "ofxOpenCv.h"
#include "audioGlitcher.h"
class ofApp : public ofBaseApp {
public:
void setup();
void update();
void draw();
void exit();
void keyPressed(int key);
void mouseDragged(int x, int y, int button);
void mousePressed(int x, int y, int button);
void mouseReleased(int x, int y, int button);
void windowResized(int w, int h);
void audioIn(float * input, int bufferSize, int nChannels);
audioGlitcher glitch;
//ofSoundStream soundStream;
vector<float> samples;
int frame;
};
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