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/*
* keyvar.cpp
generalised cushioned keyboard controller
//todo time based rather than onoff to get around keyrepeat issue
*/
#include "keyVar.h"
void keyVar::set(char _keyInc,char _keyDec,float _val,float _speed,float _accel,float _accelTime){
keyInc=_keyInc;
keyDec=_keyDec;
val=_val; //initial value
speed=_speed;
accel=_accel;
accelTime=_accelTime;
state=0;
timePressed=timeCalc=0;
inc=0;
}
void keyVar::keyPressed(char _key){
//need to deal with key repeat: OSX anyway
if (_key==keyInc&&state!=1) {
state=1;
timePressed=timeCalc=ofGetElapsedTimef();
if (DEBUG) printf("pressed %i:%i\n",_key,ofGetElapsedTimeMillis());
}
if (_key==keyDec&&state!=-1) {
state=-1;
timePressed=timeCalc=ofGetElapsedTimef();
if (DEBUG) printf("pressed %i:%i\n",_key,ofGetElapsedTimeMillis());
}
}
void keyVar::keyReleased(char _key){
if (_key==keyInc&&state==1) {
state=0;
if (DEBUG) printf("released %i:%i\n",_key,ofGetElapsedTimeMillis());
}
if (_key==keyDec&&state==-1) {
state=0;
if (DEBUG) printf("released %i:%i\n",_key,ofGetElapsedTimeMillis());
}
}
float keyVar::getVal(){
float segment = min(1.0f,(ofGetElapsedTimef()-timePressed)/accelTime);
//if (state)
val+=pow(segment,accel)*speed*state; //(ofGetElapsedTimef()-timeCalc)*
inc=pow(segment,accel)*speed*state;
timeCalc=ofGetElapsedTimef();
return val;
}
float keyVar::readVal(){
return val;
}
float keyVar::getInc(){
float segment = min(1.0f,(ofGetElapsedTimef()-timePressed)/accelTime);
return pow(segment,accel)*speed*state;
}
void keyVar::setVal(float _val){
val=_val;
}
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