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#include "testApp.h"
//--------------------------------------------------------------

/*
text editor functionality:

keep text as 1 string? or as a vector of strings?
prob faster to use a vector of strings for display
makes it more awkward for selections? keep track of which line/char to start and end

alternative - go through text and seperate into lines either by width or by /n every time it changes
keep a display copy with /n's inserted?

alternative - just have a horizontal scroll bar (contextual)
maybe draw into an FBO in order to put a window in a window

method to retreive text as a single string with \n's

special key functions including ENTER, BACKSPACE, DELETE, ARROW KEYS

drawing functionality: make line breaks (easier with mono font)

set box size - draw scrollbar & set scrollpoint - drag to scroll

insertion point/ selection - set with mouse -

get and set clipboard (ofxFensterManager.h)


*/
editorWindow::~editorWindow(){
	cout << "editor window destroyed" << endl;
}
void editorWindow::setup(){
    ofxFenster* win=ofxFensterManager::get()->createFenster(0, 0,  600, 600, OF_WINDOW);
	win->setWindowTitle("editor");
	win->addListener(this);
	selected=false;
	text.push_back(string(""));
}
void editorWindow::draw(){

    for (int i=0;i<text.size();i++) {
        ofDrawBitmapString(text[i],10,15+(i*10));
    }
    //draw blinking cursor
    /*
    not trivial if we deal with 1 string with /ns in
    we have to scan the file for /ns every time we display the blinking cursor
    is easier with vectors?
    the difficulty here is that its messy to remember row/column
    can we even get the height of a string formatted block
    shorter strings make inserting quicker
    could have a single string and maintain a vector representing line breaks- however inserting a char meansn having to manipulate the entire vector
    with a vector of strings and then row/column insertion point its prob better
    */
    if (selected) {
        //draw selection
    }
    else {
        //draw insertion point
    }

}
void editorWindow::keyPressed(int key){
    switch (key) {
        case OF_KEY_RETURN:
            text+="\n";
            break;
        default:
            char buf[2];
            sprintf(buf,"%c",key);
            text+=buf;
    }
}
void editorWindow::keyReleased(int key){
    //key repeat?
}
//--------------------------------------------------------------

void testApp::setup(){
    ofBackground(0);
	ofSetColor(255);
    editorWin=new editorWindow();
	editorWin->setup();
}

//--------------------------------------------------------------
void testApp::update(){
}

//--------------------------------------------------------------
void testApp::draw(){

}

//--------------------------------------------------------------
void testApp::keyPressed(int key){

}

//--------------------------------------------------------------
void testApp::keyReleased(int key){

}

//--------------------------------------------------------------
void testApp::mouseMoved(int x, int y ){

}

//--------------------------------------------------------------
void testApp::mouseDragged(int x, int y, int button){

}

//--------------------------------------------------------------
void testApp::mousePressed(int x, int y, int button){

}

//--------------------------------------------------------------
void testApp::mouseReleased(int x, int y, int button){

}

//--------------------------------------------------------------
void testApp::windowResized(int w, int h){

}

//--------------------------------------------------------------
void testApp::gotMessage(ofMessage msg){

}

//--------------------------------------------------------------
void testApp::dragEvent(ofDragInfo dragInfo){

}