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#include "testApp.h"
//--------------------------------------------------------------
/*
text editor functionality:
keep text as 1 string? or as a vector of strings?
prob faster to use a vector of strings for display
makes it more awkward for selections? keep track of which line/char to start and end
alternative - go through text and seperate into lines either by width or by /n every time it changes
keep a display copy with /n's inserted?
alternative - just have a horizontal scroll bar (contextual)
maybe draw into an FBO in order to put a window in a window
method to retreive text as a single string with \n's
special key functions including ENTER, BACKSPACE, DELETE, ARROW KEYS
drawing functionality: make line breaks (easier with mono font)
set box size - draw scrollbar & set scrollpoint - drag to scroll
insertion point/ selection - set with mouse -
get and set clipboard (ofxFensterManager.h)
vector insert a problem performance wise?
you need to use an iterator to insert into a vector anyway- may as well use a list
*/
editorWindow::~editorWindow(){
cout << "editor window destroyed" << endl;
}
void editorWindow::setup(){
ofxFenster* win=ofxFensterManager::get()->createFenster(0, 0, 400, 400, OF_WINDOW);
win->setWindowTitle("editor");
win->addListener(this);
selected=false;
text.push_back(string(""));
}
void editorWindow::draw(){
for (int i=0;i<text.size();i++) {
ofDrawBitmapString(text[i],10,15+(i*12));
}
//draw blinking cursor
/*
not trivial if we deal with 1 string with /ns in
we have to scan the file for /ns every time we display the blinking cursor
is easier with vectors?
the difficulty here is that its messy to remember row/column
can we even get the height of a string formatted block
shorter strings make inserting quicker
could have a single string and maintain a vector representing line breaks- however inserting a char meansn having to manipulate the entire vector
with a vector of strings and then row/column insertion point its prob better
*/
if (selected) {
//draw selection
}
else {
//draw insertion point
if ((ofGetElapsedTimeMillis()/300)%2) {
ofRect((insertionPoint.column*8)+10,(insertionPoint.row*12)+5,2,10);
}
}
}
/*
#define OF_KEY_LEFT (100 | OF_KEY_MODIFIER)
#define OF_KEY_UP (101 | OF_KEY_MODIFIER)
#define OF_KEY_RIGHT (102 | OF_KEY_MODIFIER)
#define OF_KEY_DOWN (103 | OF_KEY_MODIFIER)
#define OF_KEY_PAGE_UP (104 | OF_KEY_MODIFIER)
#define OF_KEY_PAGE_DOWN (105 | OF_KEY_MODIFIER)
#define OF_KEY_HOME (106 | OF_KEY_MODIFIER)
#define OF_KEY_END (107 | OF_KEY_MODIFIER)
#define OF_KEY_INSERT
*/
void editorWindow::keyPressed(int key){
vector<string>::iterator i;
string t;
int l;
switch (key) {
case OF_KEY_RETURN:
for (i=text.begin(),l=0;l<=insertionPoint.row;i++,l++) {}
t=text[insertionPoint.row].substr(insertionPoint.column);
text[insertionPoint.row].erase(insertionPoint.column);
text.insert(i,t);
insertionPoint.row++;
insertionPoint.column=0;
break;
case 267: //OF_KEY_LEFT is wrong?
insertionPoint.column--;
if (insertionPoint.column<0) {
if (insertionPoint.row>0) {
insertionPoint.row--;
insertionPoint.column=text[insertionPoint.row].size();
}
else insertionPoint.column=0;
}
break;
case 269: //OF_KEY_UP is wrong?
if (insertionPoint.row>0) {
insertionPoint.row--;
insertionPoint.column=min(insertionPoint.column,(int)text[insertionPoint.row].size());
}
break;
case 268: //OF_KEY_RIGHT is wrong?
insertionPoint.column++;
if (insertionPoint.column>text[insertionPoint.row].size()) {
if (text.size()>insertionPoint.column) {
insertionPoint.row++;
insertionPoint.column=min(insertionPoint.column,(int)text[insertionPoint.row].size());
}
else insertionPoint.column--;
}
break;
case 270: //OF_KEY_DOWN is wrong?
if (text.size()>insertionPoint.row) {
insertionPoint.row++;
insertionPoint.column=min(insertionPoint.column,(int)text[insertionPoint.row].size());
}
break;
default:
//char buf[2];
//sprintf(buf,"%c",key);
//text[insertionPoint.row]+=buf;
text[insertionPoint.row].insert(insertionPoint.column,1,(char)key);
insertionPoint.column++;
}
}
void editorWindow::keyReleased(int key){
//key repeat?
}
//--------------------------------------------------------------
void testApp::setup(){
ofBackground(0);
ofSetColor(255);
editorWin=new editorWindow();
editorWin->setup();
}
//--------------------------------------------------------------
void testApp::update(){
}
//--------------------------------------------------------------
void testApp::draw(){
}
//--------------------------------------------------------------
void testApp::keyPressed(int key){
}
//--------------------------------------------------------------
void testApp::keyReleased(int key){
}
//--------------------------------------------------------------
void testApp::mouseMoved(int x, int y ){
}
//--------------------------------------------------------------
void testApp::mouseDragged(int x, int y, int button){
}
//--------------------------------------------------------------
void testApp::mousePressed(int x, int y, int button){
}
//--------------------------------------------------------------
void testApp::mouseReleased(int x, int y, int button){
}
//--------------------------------------------------------------
void testApp::windowResized(int w, int h){
}
//--------------------------------------------------------------
void testApp::gotMessage(ofMessage msg){
}
//--------------------------------------------------------------
void testApp::dragEvent(ofDragInfo dragInfo){
}
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