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#include "ofMain.h"
#include "ofApp.h"

//========================================================================
int main( ){

#ifdef FULLSCREEN
	ofSetupOpenGL(1080*FACTOR, 1920*FACTOR,OF_FULLSCREEN);
#else
	ofSetupOpenGL(1080*FACTOR, 1920*FACTOR,OF_WINDOW);			// <-------- setup the GL context
#endif
	// this kicks off the running of my app
	// can be OF_WINDOW or OF_FULLSCREEN
	// pass in width and height too:
	ofRunApp( new ofApp());

}