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#include "ofMain.h"
#include "ofApp.h"
//========================================================================
int main( ){
#ifdef FULLSCREEN
ofSetupOpenGL(1080*FACTOR, 1920*FACTOR,OF_FULLSCREEN);
#else
ofSetupOpenGL(1080*FACTOR, 1920*FACTOR,OF_WINDOW); // <-------- setup the GL context
#endif
// this kicks off the running of my app
// can be OF_WINDOW or OF_FULLSCREEN
// pass in width and height too:
ofRunApp( new ofApp());
}
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