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#pragma once
#include "ofMain.h"
#include "ofxInstagram.h"
#include "ofxThreadedImageLoader.h"
#include "ofxTextSuite.h"
#include "dirscanner.h"
#define IMAGE_SLOTS 5
//#define FACTOR 1.0 //now in config.make
#define FONTSIZE 13
#define FONTSPACING FONTSIZE*2.3 // 30
#define POLL_INTERVAL 60.0
#define MENUTAG "#lunchbox"
#define SCREENGRABFILEPATH "/home/tim/Dropbox/menugrab/menu.png"
class menuItem {
public:
menuItem(std::string _caption="",std::string _price=""){
caption=_caption;
price=_price;
}
ofImage *image;
std::string caption;
std::string price;
};
class ofApp : public ofBaseApp{
public:
void setup();
void update();
void draw();
void keyPressed(int key);
void keyReleased(int key);
void mouseMoved(int x, int y);
void mouseDragged(int x, int y, int button);
void mousePressed(int x, int y, int button);
void mouseReleased(int x, int y, int button);
void mouseEntered(int x, int y);
void mouseExited(int x, int y);
void windowResized(int w, int h);
void dragEvent(ofDragInfo dragInfo);
void gotMessage(ofMessage msg);
void exit();
ofxInstagram instagram;
ofxThreadedImageLoader getImages;
std::string menutag;
bool loadInstagramFeed();
bool isGrabbed;
bool primed; //this is a weird one
float lastPoll;
deque<menuItem> items;
map<std::string,ofImage> imagepool;
ofTrueTypeFont type14;
ofxTextBlock myText;
TextBlockAlignment alignment; //constants for controlling state
ofImage background;
ofImage overlay;
dirScanner scanner;
dirPlayer player;
};
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