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#pragma once

#include "ofMain.h"
#include "ofxInstagram.h"
#include "ofxThreadedImageLoader.h"
#include "ofxTextSuite.h"

#include "dirscanner.h"

#define IMAGE_SLOTS 5
//#define FACTOR 1.0 //now in config.make
#define FONTSIZE 13
#define FONTSPACING FONTSIZE*2.3 // 30
#define POLL_INTERVAL 60.0
#define MENUTAG "#lunchbox"
#define SCREENGRABFILEPATH "menu.png"

class menuItem {
	public:
		menuItem(std::string _caption="",std::string _price=""){
			caption=_caption;
			price=_price;
		}
		ofImage *image;
		std::string caption;
		std::string price;
};

class ofApp : public ofBaseApp{
	
	public:
		
		void setup();
		void update();
		void draw();
		
		void keyPressed(int key);
		void keyReleased(int key);
		void mouseMoved(int x, int y);
		void mouseDragged(int x, int y, int button);
		void mousePressed(int x, int y, int button);
		void mouseReleased(int x, int y, int button);
		void mouseEntered(int x, int y);
		void mouseExited(int x, int y);
		void windowResized(int w, int h);
		void dragEvent(ofDragInfo dragInfo);
		void gotMessage(ofMessage msg);
		void exit();

		ofxInstagram instagram;
		ofxThreadedImageLoader  getImages;
		std::string menutag;

		bool loadInstagramFeed();

		bool isGrabbed;
		bool primed; //this is a weird one

		float lastPoll;

		deque<menuItem> items;
		map<std::string,ofImage> imagepool;

		ofTrueTypeFont	type14;

		ofxTextBlock        myText;
		TextBlockAlignment  alignment;  //constants for controlling state

		ofImage background;
		ofImage overlay;

		dirScanner scanner;
		dirPlayer player;
};