diff options
| author | Comment <tim@gray.(none)> | 2013-05-29 09:52:49 +0100 |
|---|---|---|
| committer | Comment <tim@gray.(none)> | 2013-05-29 09:52:49 +0100 |
| commit | 69e9ed62bbc899117550d7b9c888e71dd9ede0e2 (patch) | |
| tree | 95ad9a1051e4700f8ba1014c07ebae5d2c2033cb /notes.txt | |
| parent | 152679db6f61e79a2bd5434935ee36c49f936664 (diff) | |
nearly done
Diffstat (limited to 'notes.txt')
| -rwxr-xr-x | notes.txt | 56 |
1 files changed, 56 insertions, 0 deletions
diff --git a/notes.txt b/notes.txt new file mode 100755 index 0000000..b825b8b --- /dev/null +++ b/notes.txt @@ -0,0 +1,56 @@ +basically - find a way of drawing based on something that will pick out the violins sounds clearly
+
+at times - draw repeated on each screen (in a variety of colours?) or draw across the lot
+
+have a way of altering the brushes etc
+
+have a fair amount of control - decay etc on a feedback engine - lifted from dunks maybe
+
+switch from 4/8 canvases to 1
+
+have a way of doing stuff thats pretty simple/ stark - 4 vertical sound lines
+
+generate rhythm somehow that jumps between the screens - maybe the 'division trick' with randomised connections
+
+a little control panel
+
+how to draw?
+
+1, 4 or 8 screens mirroring the same (ish) thing - define coords in code
+
+slow changes - peridiodicity
+ie scaling, colour changes - each window has a random number which interprets time/ colour change
+
+control - overall brightness
+
+start with dunks app as a template
+
+-------------------------------------
+draw a number of viewports
+pass the same parameters to each
+they each interpret in a slightly different way
+
+the windows can vary in aspects - certain parameters are constrained to the dimensions (ie position of waveform drawing) and certain parameters aren't (shape of strokes). certain parameters can randomise
+
+where is the finale etc
+a paletted noise function is a no-brainer - just draw random levels in the new colour - noise function has freq (+scale)?
+
+fadeout
+
+
+make the palettes
+
+try to make freq affect phase to avoid glitching
+
+volume affect draw value
+
+phase offset for drawing
+fade value
+phase offset affect scroll angle
+
+onset randomise phase
+retain palettes
+
+no fill option
+
+http://design-seeds.com/index.php/search
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