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#pragma once

#include "ofMain.h"

#include "ofxFensterManager.h"
#include "ofxGui.h"

#include "ofxVamphost.h"
#include "viewport.h"



class previewWindow;
class guiWindow;

//load palettes and interpolate them with phase
//some audio drawing
//some actual drawing
//transitions

class testApp : public ofxFensterListener {

	public:

		void setup();
		void update();
		void draw();

		void keyPressed(int key, ofxFenster* win);
		void keyPressed(int key);
		void keyReleased(int key);
		void mouseMoved(int x, int y );
		void mouseDragged(int x, int y, int button);
		void mousePressed(int x, int y, int button);
		void mouseReleased(int x, int y, int button);
		void windowResized(int w, int h);
		void gotMessage(ofMessage msg);

		void mousePressedEvent(ofMouseEventArgs &args);
		void keyPressedEvent(ofKeyEventArgs &args);
		void windowEvent(ofResizeEventArgs &args);
		void dragEvent(ofDragInfo dragInfo);
		void dragEvent(ofDragInfo dragInfo,ofxFenster* win);

		void toggleFPS();
		bool showFPS;

		bool fullscreenoutput;

		previewWindow *prevWin;
		guiWindow *guiWin;
		ofxFenster* win;


		ofxPanel gui;

		ofxButton create_1;
		ofxButton create_2;
		ofxButton create_4;
		ofxButton create_8;

		ofxToggle dotrans;

		ofxIntSlider bS;
		ofxParameter<int> brightSlider;

		ofxIntSlider fS;
		ofxParameter<int> fadeSlider;

		ofxToggle fill;

		ofxFloatSlider sF;
		ofxParameter<float> slidFreq;

		ofxToggle wave;
		ofxToggle fillwave;

		ofxFloatSlider sT;
		ofxParameter<float> slidThickness;

		ofxFloatSlider sW;
		ofxParameter<float> slidWave;


		void create1port(bool & pressed);
		void create2port(bool & pressed);
		void create4port(bool & pressed);
		void create8port(bool & pressed);
		void createports(int num);

		void backupPalettes();
		void restorePalettes();

		vector<palette> backups;
		vector<viewport> viewports;
		vpcontrol control;
		int previewscale;

		//

		void audioIn(float * input, int bufferSize, int nChannels); 
	
		
		ofSoundStream soundStream;
};


class previewWindow: public ofxFensterListener{
public:
	~previewWindow();
	testApp *parent;
	void setup();
	void setParent(testApp *p);
	void draw();
	void dragEvent(ofDragInfo dragInfo,ofxFenster* win);
};

class guiWindow: public ofxFensterListener{
public:
	~guiWindow();
	testApp *parent;
	void setup();
	void setParent(testApp *p);
	void draw();
	void dragEvent(ofDragInfo dragInfo,ofxFenster* win);
};