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-rw-r--r--src/main.cpp4
-rw-r--r--src/testApp.cpp11
-rw-r--r--src/viewpoint.cpp16
-rw-r--r--src/viewpoint.h2
4 files changed, 20 insertions, 13 deletions
diff --git a/src/main.cpp b/src/main.cpp
index 15650ab..d8de5c8 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -17,8 +17,8 @@
int main( ){
ofAppGlutWindow window;
- //ofSetupOpenGL(&window, 1024,768, OF_FULLSCREEN); // <-------- setup the GL context
- ofSetupOpenGL(&window, 1024,300, OF_WINDOW);
+ ofSetupOpenGL(&window, 1440,900, OF_FULLSCREEN); // <-------- setup the GL context
+ //ofSetupOpenGL(&window, 1024,300, OF_WINDOW);
glutIgnoreKeyRepeat(1);
glutSetKeyRepeat(GLUT_KEY_REPEAT_OFF); //these don't work!!!
printf("key repeat ignore: %i\n",glutDeviceGet(GLUT_DEVICE_IGNORE_KEY_REPEAT));
diff --git a/src/testApp.cpp b/src/testApp.cpp
index 4aaa009..c2772aa 100644
--- a/src/testApp.cpp
+++ b/src/testApp.cpp
@@ -17,18 +17,19 @@ void testApp::setup(){
glEnable (GL_COLOR_MATERIAL);
//load the bottle model - the 3ds and the texture file need to be in the same folder
- bottle.loadModel("bottle.3DS", 1);
+ bottle.loadModel("tigerbottle.3DS", 1);
bottle.setRotation(0, 180, 1, 0, 0);
- bottle.setPosition(0, 112, 0);
+ bottle.setPosition(0, 101, 0);
//ofDisableArbTex();
- mode=CALIBRATE;
+ mode=DISPLAY;
loadSettings("settings.xml");
whichClip=0;
texture.loadMovie(clips[whichClip]);
+ texture.setLoopState(OF_LOOP_NORMAL);
texture.play();
light=true;
@@ -109,14 +110,14 @@ void testApp::keyPressed(int key){
case '<':
whichClip--;
if (whichClip<0) whichClip+=numClips;
- texture.close();
+ texture.stop();
texture.loadMovie(clips[whichClip]);
texture.play();
break;
case '.':
case '>':
whichClip=(whichClip+1)%numClips;
- texture.close();
+ texture.stop();
texture.loadMovie(clips[whichClip]);
texture.play();
break;
diff --git a/src/viewpoint.cpp b/src/viewpoint.cpp
index 6a12c99..287cf26 100644
--- a/src/viewpoint.cpp
+++ b/src/viewpoint.cpp
@@ -3,8 +3,12 @@
void viewpoint::setup(map<string,string>&settings){
//setup(float w, float h, float x, float y) {
- if (DEBUG) printf("window: %f,%f %fx%f n",ofGetWidth()*ofToFloat(settings["x"]),ofGetHeight()*ofToFloat(settings["y"]),ofGetWidth()*ofToFloat(settings["w"]),ofGetHeight()*ofToFloat(settings["h"]));
- window=ofRectangle(ofGetWidth()*ofToFloat(settings["x"]),ofGetHeight()*ofToFloat(settings["y"]),ofGetWidth()*ofToFloat(settings["w"]),ofGetHeight()*ofToFloat(settings["h"]));
+ x=ofToFloat(settings["x"]);
+ y=ofToFloat(settings["y"]);
+ w=ofToFloat(settings["w"]);
+ h=ofToFloat(settings["h"]);
+ if (DEBUG) printf("window: %f,%f %fx%f n",ofGetWidth()*x,ofGetHeight()*y,ofGetWidth()*w,ofGetHeight()*h);
+ window=ofRectangle(ofGetWidth()*x,ofGetHeight()*y,ofGetWidth()*w,ofGetHeight()*h);
distortFactor=ofToFloat(settings["distort"]);
renderFBO.allocate(window.width,window.height,GL_RGB);
@@ -30,10 +34,10 @@ void viewpoint::setup(map<string,string>&settings){
light.setDirectional();
}
double viewpoint::getSetting(const string& setting){
- if (setting=="x") return window.x/ofGetWidth();
- if (setting=="y") return window.y/ofGetHeight();
- if (setting=="w") return window.width/ofGetWidth();
- if (setting=="h") return window.height/ofGetHeight();
+ if (setting=="x") return x;
+ if (setting=="y") return y;
+ if (setting=="w") return w;
+ if (setting=="h") return h;
if (setting=="fov") return vars[0].getVal();
if (setting=="targX") return vars[1].getVal();
if (setting=="targY") return vars[2].getVal();
diff --git a/src/viewpoint.h b/src/viewpoint.h
index b5923bd..5ee9b63 100644
--- a/src/viewpoint.h
+++ b/src/viewpoint.h
@@ -49,4 +49,6 @@ class viewpoint {
ofLight light;
+ float x,y,w,h;
+
};