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#include "ofMain.h"
#include "testApp.h"
#include "ofAppGlutWindow.h"
#ifdef TARGET_OSX
#include <GLUT/glut.h>
#include <OpenGL/gl.h>
#include <OpenGL/glu.h>
#else
#include <GL/glew.h>
#include <GL/glut.h>
#include <GL/freeglut.h>
#include <iostream>
#endif
//========================================================================
int main( ){
ofAppGlutWindow window;
//ofSetupOpenGL(&window, 2048,768, OF_FULLSCREEN); // <-------- setup the GL context
ofSetupOpenGL(&window, 1024,300, OF_WINDOW);
glutIgnoreKeyRepeat(1);
glutSetKeyRepeat(GLUT_KEY_REPEAT_OFF); //these don't work!!!
printf("key repeat ignore: %i\n",glutDeviceGet(GLUT_DEVICE_IGNORE_KEY_REPEAT));
// this kicks off the running of my app
// can be OF_WINDOW or OF_FULLSCREEN
// pass in width and height too:
window.setFrameRate(200.0f);
ofRunApp( new testApp());
}
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