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#include "ofMain.h"
#include "testApp.h"
#include "ofAppGlutWindow.h"

// Includes for Mac OSX 

#include <GLUT/glut.h>
#include <OpenGL/gl.h>
#include <OpenGL/glu.h>

/*
 //Includes for Windows
 
 #include <GL/glew.h>
 #include <GL/glut.h>
 #include <GL/freeglut.h>
 #include <iostream>
 */

//========================================================================
int main( ){

    ofAppGlutWindow window;
	ofSetupOpenGL(&window, 800,400, OF_WINDOW);			// <-------- setup the GL context
	glutIgnoreKeyRepeat(1);
	glutSetKeyRepeat(GLUT_KEY_REPEAT_OFF); //these don't work!!!
	printf("key repeat ignore: %i\n",glutDeviceGet(GLUT_DEVICE_IGNORE_KEY_REPEAT));
	// this kicks off the running of my app
	// can be OF_WINDOW or OF_FULLSCREEN
	// pass in width and height too:
	window.setFrameRate(200.0f);
	ofRunApp( new testApp());

}