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#include "testApp.h"
//--------------------------------------------------------------
testApp::~testApp(){
saveSettings();
}
//--------------------------------------------------------------
void testApp::setup(){
ofBackground(0,0,0);
///ofSetVerticalSync(true);
//some model / light stuff
glEnable (GL_DEPTH_TEST);
glShadeModel (GL_SMOOTH);
glColorMaterial (GL_FRONT_AND_BACK, GL_DIFFUSE);
glEnable (GL_COLOR_MATERIAL);
//load the bottle model - the 3ds and the texture file need to be in the same folder
bottle.loadModel("bottle.3DS", 1);
bottle.setRotation(0, 180, 1, 0, 0);
bottle.setPosition(0, 112, 0);
//ofDisableArbTex();
texture.loadMovie("gradblend01.mov");
texture.play();
mode=CALIBRATE;
loadSettings();
light=true;
}
//--------------------------------------------------------------
void testApp::update(){
texture.idleMovie();
}
//--------------------------------------------------------------
void testApp::draw(){
for (int i=0;i<numViews;i++) {
views[i].setLight();
}
if (light) glEnable(GL_LIGHTING);
else glDisable(GL_LIGHTING);
for (int i=0;i<numViews;i++) {
views[i].begin();
ofSetColor(255, 255, 255, 255);
ofFill();
switch(mode) {
case CALIBRATE:
drawBoard(0,225,0);
bottle.draw();
break;
case DISPLAY:
bindTexture(texture);
bottle.draw();
unbindTexture(texture);
break;
case NOTHING:
bindTexture(texture);
glPushMatrix();
drawBox(50.0f);
unbindTexture(texture);
glPopMatrix();
break;
}
views[i].end(mode==CALIBRATE);
}
if (mode==CALIBRATE) {
ofSetHexColor(0xFFFFFF);
ofDrawBitmapString("fps: "+ofToString(ofGetFrameRate(), 2), 10, 15);
}
}
//--------------------------------------------------------------
void testApp::keyPressed(int key){
if (activeView<0) for (int i=0;i<numViews;i++) views[i].keyPressed(key);
else if (activeView<numViews) views[activeView].keyPressed(key);
switch (key) {
case '8':
mode=CALIBRATE;
break;
case '9':
mode=DISPLAY;
break;
case '0':
mode=NOTHING;
break;
case '1':
activeView=-1;
break;
case '2':
activeView=0;
break;
case '3':
activeView=1;
break;
case 'p':
saveSettings();
printf("saved settings.xml\n");
break;
case '/':
light=!light;
printf(light?"LIGHT ON\n":"LIGHT OFF\n");
break;
}
}
void testApp::loadSettings(){
//viewport settings are float/ normalised to 0..1
if( !XML.loadFile("settings.xml") ){
printf("unable to load settings.xml check data/ folder\n");
}else{
if(XML.pushTag("map4")) {
numViews=XML.getNumTags("view");
if(numViews) {
views=new viewpoint[numViews];
for (int i=0;i<numViews;i++){
XML.pushTag("view",i);
vector<string>keys;
XML.getAttributeNames("settings", keys, 0);
map<string,string>settings;
for (int k=0;k<keys.size();k++) {
settings[keys[k]]=XML.getAttribute("settings",keys[k],"none",0);
}
views[i].setup(settings);
XML.popTag();
}
}
XML.popTag();
}
printf("loaded settings: %i views\n",numViews);
}
//numViews=2;
//views[0].setup(ofGetWidth()/2,ofGetHeight(),0,0);
//views[1].setup(ofGetWidth()/2,ofGetHeight(),ofGetWidth()/2,0);
//activeView=0;
}
//--------------------------------------------------------------
void testApp::saveSettings(){
//either re-navigate the whole thing OR
//save the number to the vp OR
//send a pointer to the vp
//renavigate? easiest way to get the settings back out
if(XML.pushTag("map4")) {
for (int i=0;i<numViews;i++){
XML.pushTag("view",i);
vector<string>keys;
XML.getAttributeNames("settings", keys, 0);
for (int k=0;k<keys.size();k++) {
XML.setAttribute("settings", keys[k], views[i].getSetting(keys[k]),0);
}
XML.popTag();
}
XML.popTag();
}
XML.saveFile("settings.xml");
}
//--------------------------------------------------------------
void testApp::keyReleased(int key){
if (activeView<0) for (int i=0;i<numViews;i++) views[i].keyReleased(key);
else if (activeView<numViews) views[activeView].keyReleased(key);
}
//--------------------------------------------------------------
void testApp::mouseMoved(int x, int y ){
}
//--------------------------------------------------------------
void testApp::mouseDragged(int x, int y, int button){
}
//--------------------------------------------------------------
void testApp::mousePressed(int x, int y, int button){
}
//--------------------------------------------------------------
void testApp::mouseReleased(int x, int y, int button){
}
//--------------------------------------------------------------
void testApp::windowResized(int w, int h){
}
//--------------------------------------------------------------
void testApp::gotMessage(ofMessage msg){
}
//--------------------------------------------------------------
void testApp::dragEvent(ofDragInfo dragInfo){
}
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