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#include "testApp.h"
GLfloat lightOnePosition[] = {40.0, 40, 100.0, 0.0};
GLfloat lightOneColor[] = {0.99, 0.99, 0.99, 0.5};
GLfloat lightTwoPosition[] = {-40.0, 40, 100.0, 0.0};
GLfloat lightTwoColor[] = {0.99, 0.99, 0.99, 0.5};
//--------------------------------------------------------------
void testApp::setup(){
ofBackground(0,0,0);
///ofSetVerticalSync(true);
//some model / light stuff
glEnable (GL_DEPTH_TEST);
glShadeModel (GL_SMOOTH);
/* initialize lighting */
glLightfv (GL_LIGHT0, GL_POSITION, lightOnePosition);
glLightfv (GL_LIGHT0, GL_DIFFUSE, lightOneColor);
glEnable (GL_LIGHT0);
glLightfv (GL_LIGHT1, GL_POSITION, lightTwoPosition);
glLightfv (GL_LIGHT1, GL_DIFFUSE, lightTwoColor);
glEnable (GL_LIGHT1);
glEnable (GL_LIGHTING);
glColorMaterial (GL_FRONT_AND_BACK, GL_DIFFUSE);
glEnable (GL_COLOR_MATERIAL);
//load the bottle model - the 3ds and the texture file need to be in the same folder
bottle.loadModel("bottle.3DS", 1);
board.loadModel("box.3DS", 1);
bottle.setRotation(0, 180, 1, 0, 0);
board.setRotation(0, 180, 1, 0, 0);
//you can create as many rotations as you want
//choose which axis you want it to effect
//you can update these rotations later on
//bottleModel.setRotation(0, -90, 1, 0, 0);
//bottleModel.setRotation(1, 270, 0, 0, 1);
//bottleModel.setScale(0.9, 0.9, 0.9);
bottle.setPosition(0, 0, -50);
board.setPosition(0, 0, -50);
//ofDisableArbTex();
texture.loadMovie("gradblend01.mov");
texture.play();
mode=NOTHING;
views=new viewpoint[1];
//todo: read this from xml
views[0].setup(ofGetWidth(),ofGetHeight(),0,0);
activeView=0;
}
//--------------------------------------------------------------
void testApp::update(){
board.setRotation(1, 270 + ofGetElapsedTimef() * 60, 0, 1, 0);
texture.idleMovie();
}
//--------------------------------------------------------------
void testApp::draw(){
//ofPushView();
//glMatrixMode(GL_PROJECTION);
//glLoadIdentity();
//gluPerspective(fov,aspect,near,far);
// glTranslatef(0,0,-1000);
//glMatrixMode(GL_MODELVIEW);
// glLoadMatrixf(ofMatrix4x4::getInverseOf(getGlobalTransformMatrix()).getPtr());
//glEnable(GL_LIGHTING);
//ofRectangle vp=ofRectangle(0,0,ofGetWidth(),ofGetHeight());
//camera.setFov(fov);
views[0].begin();
ofSetColor(255, 255, 255, 255);
ofFill();
switch(mode) {
case CALIBRATE:
int cx,cz;
glFrontFace(GL_CW);
glBegin(GL_QUADS);
for (int i=0;i<8;i++) {
for (int j=0;j<4;j++) {
cx=((i%2)*16)+(j*32)-56;
cz=(i*16)-56;
glVertex3f(cx+8, 0, cz-8);
glVertex3f(cx+8, 0, cz+8);
glVertex3f(cx-8, 0, cz+8);
glVertex3f(cx-8, 0, cz-8);
}
}
glEnd();
bottle.draw();
break;
case DISPLAY:
board.draw();
bindTexture(texture);
bottle.draw();
unbindTexture(texture);
break;
case NOTHING:
bindTexture(texture);
glPushMatrix();
drawBox(50.0f);
unbindTexture(texture);
glPopMatrix();
break;
}
views[0].end();
ofSetHexColor(0xFFFFFF);
ofDrawBitmapString("fps: "+ofToString(ofGetFrameRate(), 2), 10, 15);
}
//--------------------------------------------------------------
void testApp::keyPressed(int key){
views[activeView].keyPressed(key);
switch (key) {
case '1':
mode=CALIBRATE;
break;
case '2':
mode=DISPLAY;
break;
case '3':
mode=NOTHING;
break;
}
}
//--------------------------------------------------------------
void testApp::keyReleased(int key){
views[activeView].keyReleased(key);
}
//--------------------------------------------------------------
void testApp::mouseMoved(int x, int y ){
}
//--------------------------------------------------------------
void testApp::mouseDragged(int x, int y, int button){
}
//--------------------------------------------------------------
void testApp::mousePressed(int x, int y, int button){
}
//--------------------------------------------------------------
void testApp::mouseReleased(int x, int y, int button){
}
//--------------------------------------------------------------
void testApp::windowResized(int w, int h){
}
//--------------------------------------------------------------
void testApp::gotMessage(ofMessage msg){
}
//--------------------------------------------------------------
void testApp::dragEvent(ofDragInfo dragInfo){
}
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