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#include "testApp.h"
//--------------------------------------------------------------
testApp::~testApp(){
    saveSettings();
}
//--------------------------------------------------------------
void testApp::setup(){

	ofBackground(0,0,0);

	///ofSetVerticalSync(true);

    //some model / light stuff
    glEnable (GL_DEPTH_TEST);
    glShadeModel (GL_SMOOTH);
    glColorMaterial (GL_FRONT_AND_BACK, GL_DIFFUSE);
    glEnable (GL_COLOR_MATERIAL);

    //load the bottle model - the 3ds and the texture file need to be in the same folder
    bottle.loadModel("bottle.3DS", 1);
    bottle.setRotation(0, 180, 1, 0, 0);
    bottle.setPosition(0, 112, 0);

    //ofDisableArbTex();

   texture.loadMovie("gradblend01.mov");
   texture.play();

   mode=CALIBRATE;

   loadSettings();
}

//--------------------------------------------------------------
void testApp::update(){
    texture.idleMovie();
}

//--------------------------------------------------------------
void testApp::draw(){
	for (int i=0;i<numViews;i++) {
	views[i].setLight();
	}
	for (int i=0;i<numViews;i++) {
		views[i].begin();
        ofSetColor(255, 255, 255, 255);
        ofFill();
        switch(mode) {
            case CALIBRATE:
                drawBoard(0,225,0);
                bottle.draw();
                break;
            case DISPLAY:
                bindTexture(texture);
                bottle.draw();
                unbindTexture(texture);
                break;
			case NOTHING:
                bindTexture(texture);
				glPushMatrix();
                drawBox(50.0f);
                unbindTexture(texture);
				glPopMatrix();
                break;
        }
    views[i].end();
	}
    ofSetHexColor(0xFFFFFF);
    ofDrawBitmapString("fps: "+ofToString(ofGetFrameRate(), 2), 10, 15);
}

//--------------------------------------------------------------
void testApp::keyPressed(int key){
	if (activeView<0) for (int i=0;i<numViews;i++) views[i].keyPressed(key);
	else if (activeView<numViews) views[activeView].keyPressed(key);
    switch (key) {
       case '8':
            mode=CALIBRATE;
            break;
       case '9':
            mode=DISPLAY;
            break;
       case '0':
            mode=NOTHING;
            break;
		case '1':
            activeView=-1;
            break;
		case '2':
            activeView=0;
            break;
		case '3':
            activeView=1;
            break;

    }

}
void testApp::loadSettings(){
    //viewport settings are float/ normalised to 0..1
    if( !XML.loadFile("settings.xml") ){
		printf("unable to load settings.xml check data/ folder\n");
	}else{
        if(XML.pushTag("map4")) {
            numViews=XML.getNumTags("view");
            if(numViews) {
                views=new viewpoint[numViews];
                for (int i=0;i<numViews;i++){
                    XML.pushTag("view",i);
                        vector<string>keys;
                        XML.getAttributeNames("settings", keys, 0);
                        map<string,string>settings;
                        for (int k=0;k<keys.size();k++) {
                            settings[keys[k]]=XML.getAttribute("settings",keys[k],"none",0);
                        }
                        views[i].setup(settings);
                    XML.popTag();
                }
            }
            XML.popTag();
        }
	}

    //numViews=2;
    //views[0].setup(ofGetWidth()/2,ofGetHeight(),0,0);
    //views[1].setup(ofGetWidth()/2,ofGetHeight(),ofGetWidth()/2,0);
    //activeView=0;
}
//--------------------------------------------------------------
void testApp::saveSettings(){
    //either re-navigate the whole thing OR
    //save the number to the vp OR
    //send a pointer to the vp

    //renavigate? easiest way to get the settings back out
    if(XML.pushTag("map4")) {
        for (int i=0;i<numViews;i++){
            XML.pushTag("view",i);
                vector<string>keys;
                XML.getAttributeNames("settings", keys, 0);
                for (int k=0;k<keys.size();k++) {
                    XML.setAttribute("settings", keys[k], views[i].getSetting(keys[k]),0);
                }
            XML.popTag();
        }
        XML.popTag();
    }
    XML.saveFile("settings.xml");
}
//--------------------------------------------------------------
void testApp::keyReleased(int key){
	if (activeView<0) for (int i=0;i<numViews;i++) views[i].keyReleased(key);
	else if (activeView<numViews) views[activeView].keyReleased(key);
}

//--------------------------------------------------------------
void testApp::mouseMoved(int x, int y ){

}

//--------------------------------------------------------------
void testApp::mouseDragged(int x, int y, int button){

}

//--------------------------------------------------------------
void testApp::mousePressed(int x, int y, int button){

}

//--------------------------------------------------------------
void testApp::mouseReleased(int x, int y, int button){

}

//--------------------------------------------------------------
void testApp::windowResized(int w, int h){

}

//--------------------------------------------------------------
void testApp::gotMessage(ofMessage msg){

}

//--------------------------------------------------------------
void testApp::dragEvent(ofDragInfo dragInfo){

}