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#include "testApp.h"
//--------------------------------------------------------------
void testApp::setup(){
ofBackground(0,0,0);
///ofSetVerticalSync(true);
//some model / light stuff
glEnable (GL_DEPTH_TEST);
glShadeModel (GL_SMOOTH);
glColorMaterial (GL_FRONT_AND_BACK, GL_DIFFUSE);
glEnable (GL_COLOR_MATERIAL);
//load the bottle model - the 3ds and the texture file need to be in the same folder
bottle.loadModel("bottle.3DS", 1);
bottle.setRotation(0, 180, 1, 0, 0);
bottle.setPosition(0, 112, 0);
//ofDisableArbTex();
texture.loadMovie("gradblend01.mov");
texture.play();
mode=CALIBRATE;
views=new viewpoint[2];
//todo: read this from xml
numViews=2;
views[0].setup(ofGetWidth()/2,ofGetHeight(),0,0);
views[1].setup(ofGetWidth()/2,ofGetHeight(),ofGetWidth()/2,0);
activeView=0;
}
//--------------------------------------------------------------
void testApp::update(){
texture.idleMovie();
}
//--------------------------------------------------------------
void testApp::draw(){
for (int i=0;i<numViews;i++) {
views[i].setLight();
}
for (int i=0;i<numViews;i++) {
views[i].begin();
ofSetColor(255, 255, 255, 255);
ofFill();
switch(mode) {
case CALIBRATE:
drawBoard(0,225,0);
bottle.draw();
break;
case DISPLAY:
bindTexture(texture);
bottle.draw();
unbindTexture(texture);
break;
case NOTHING:
bindTexture(texture);
glPushMatrix();
drawBox(50.0f);
unbindTexture(texture);
glPopMatrix();
break;
}
views[i].end();
}
ofSetHexColor(0xFFFFFF);
ofDrawBitmapString("fps: "+ofToString(ofGetFrameRate(), 2), 10, 15);
}
//--------------------------------------------------------------
void testApp::keyPressed(int key){
if (activeView<0) for (int i=0;i<numViews;i++) views[i].keyPressed(key);
else if (activeView<numViews) views[activeView].keyPressed(key);
switch (key) {
case '8':
mode=CALIBRATE;
break;
case '9':
mode=DISPLAY;
break;
case '0':
mode=NOTHING;
break;
case '1':
activeView=-1;
break;
case '2':
activeView=0;
break;
case '3':
activeView=1;
break;
}
}
//--------------------------------------------------------------
void testApp::keyReleased(int key){
if (activeView<0) for (int i=0;i<numViews;i++) views[i].keyReleased(key);
else if (activeView<numViews) views[activeView].keyReleased(key);
}
//--------------------------------------------------------------
void testApp::mouseMoved(int x, int y ){
}
//--------------------------------------------------------------
void testApp::mouseDragged(int x, int y, int button){
}
//--------------------------------------------------------------
void testApp::mousePressed(int x, int y, int button){
}
//--------------------------------------------------------------
void testApp::mouseReleased(int x, int y, int button){
}
//--------------------------------------------------------------
void testApp::windowResized(int w, int h){
}
//--------------------------------------------------------------
void testApp::gotMessage(ofMessage msg){
}
//--------------------------------------------------------------
void testApp::dragEvent(ofDragInfo dragInfo){
}
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