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/*
projection calibration interface
tjr dec 2011
1- ideal KB interface to move around & calibrate camera
2- automatically save settings, key to reset
logically
-rotate cam frame of reference
-move cam xyz WRT frame of reference
-don't do lookat
speed interface detects each key on-off & applies key acceleration
have to track how many frames each key has been pressed for
1- this is a case for a class
2- can key presses overlap?
3- class deals with keys in pairs as you can't move something simultaneously in 2 dirs
*/
#pragma once
#define CALIBRATE 1
#define DISPLAY 2
#define GRAB 3
#define NOTHING 4
#include "ofMain.h"
#include "ofxXmlSettings.h"
#include "ofx3DModelLoader.h"
#include "mapUtils.h"
#include "viewpoint.h"
class testApp : public ofBaseApp{
public:
~testApp();
void setup();
void update();
void draw();
void loadSettings(string filename);
void saveSettings(string filename);
void keyPressed (int key);
void keyReleased(int key);
void mouseMoved(int x, int y );
void mouseDragged(int x, int y, int button);
void mousePressed(int x, int y, int button);
void mouseReleased(int x, int y, int button);
void windowResized(int w, int h);
void dragEvent(ofDragInfo dragInfo);
void gotMessage(ofMessage msg);
string model_name;
float model_x;
float model_y;
float model_z;
ofx3DModelLoader model;
ofVideoPlayer texture;
string* clips;
int numClips;
int whichClip;
viewpoint* views;
int activeView; //receives keypresses
int numViews;
int mode;
ofxXmlSettings XML;
bool light;
ofVideoGrabber vidGrabber;
unsigned char * videoInverted;
ofTexture videoTexture;
int camWidth;
int camHeight;
};
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