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path: root/src/viewpoint.cpp
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#include "viewpoint.h"
#define DEBUG 0

void viewpoint::setup(map<string,string>&settings){
    //setup(float w, float h, float x, float y) {
    if (DEBUG) printf("window: %f,%f %fx%f n",ofGetWidth()*ofToFloat(settings["x"]),ofGetHeight()*ofToFloat(settings["y"]),ofGetWidth()*ofToFloat(settings["w"]),ofGetHeight()*ofToFloat(settings["h"]));
	window=ofRectangle(ofGetWidth()*ofToFloat(settings["x"]),ofGetHeight()*ofToFloat(settings["y"]),ofGetWidth()*ofToFloat(settings["w"]),ofGetHeight()*ofToFloat(settings["h"]));
	distortFactor=ofToFloat(settings["distort"]);
	renderFBO.allocate(window.width,window.height,GL_RGB);

	//todo: load/save from xml
	fov=17.25;
	aspect=1.79;
	near=1;
	far=20;

	vars=new keyVar[9];

	vars[0].set('w','s',ofToFloat(settings["fov"]),0.2,1.0,3.0);
	vars[1].set('g','d',ofToFloat(settings["targX"]),1,1.0,3.0);
	vars[2].set('r','v',ofToFloat(settings["targY"]),1,1.0,3.0);
	vars[3].set('t','c',ofToFloat(settings["targZ"]),1,1.0,3.0);
	vars[4].set('u','n',ofToFloat(settings["lat"]),1,1.0,3.0);
	vars[5].set('j','h',ofToFloat(settings["lng"]),1,1.0,3.0);
	vars[6].set(',','m',ofToFloat(settings["roll"]),1,1.0,3.0);
	vars[7].set('o','l',ofToFloat(settings["dolly"]),1,1.0,3.0);
	vars[8].set('q','a',ofToFloat(settings["distort"]),.00001,1.0,3.0);

	light.enable();
	light.setDirectional();
}
double viewpoint::getSetting(const string& setting){
    if (setting=="x") return window.x/ofGetWidth();
    if (setting=="y") return window.y/ofGetHeight();
    if (setting=="w") return window.width/ofGetWidth();
    if (setting=="h") return window.height/ofGetHeight();
	if (setting=="fov") return vars[0].getVal();
    if (setting=="targX") return vars[1].getVal();
	if (setting=="targY") return vars[2].getVal();
	if (setting=="targZ") return vars[3].getVal();
	if (setting=="lat") return vars[4].getVal();
	if (setting=="lng") return vars[5].getVal();
	if (setting=="roll") return vars[6].getVal();
	if (setting=="dolly") return vars[7].getVal();
	if (setting=="distort") return vars[8].getVal();
	return 0.0;
}
//--------------------------------------------------------------
void viewpoint::setLight(){
	target.setPosition(vars[1].getVal(),vars[2].getVal(),vars[3].getVal());
	//camera.orbit(vars[5].getVal(), vars[4].getVal(), vars[7].getVal(), target);
	ofVec3f p(0, 0, vars[7].getVal());
	//p.rotate(ofClamp(vars[2].getVal(), -89, 89), ofVec3f(1, 0, 0));
	p.rotate(vars[4].getVal(), ofVec3f(1, 0, 0));
	p.rotate(vars[5].getVal(), ofVec3f(0, 1, 0));
	p += target.getPosition();
	camera.setPosition(p);

    camera.lookAt(target,ofVec3f(0,1,0).rotate(vars[6].getVal(),ofVec3f(0,0,1)).rotate(vars[5].getVal(),ofVec3f(0,1,0)));
	light.setPosition(camera.getGlobalPosition());
}
void viewpoint::setDefaults(){
	vars[0].setVal(17.25);
	vars[1].setVal(0.0);
	vars[2].setVal(112.0);
	vars[3].setVal(0.0);
	vars[4].setVal(0.0);
	vars[5].setVal(0.0);
	vars[6].setVal(0.0);
	vars[7].setVal(1000.0);
	vars[8].setVal(0.0);
}
//--------------------------------------------------------------
void viewpoint::begin(){
	renderFBO.begin();
	ofClear(0,0,0);

	camera.begin();
	camera.setFov(vars[0].getVal());
}
//--------------------------------------------------------------
void viewpoint::end(bool showStats){

	camera.end();
	renderFBO.end();

	ofPushMatrix();

	bindTexture(renderFBO);
	ofNoFill();
	ofSetLineWidth(1.0);
	//ofSetColor(I_fade1,I_fade1,I_fade1);
	int gridX=50;
	int gridY=50;
	int xStep=window.width/2;
	int yStep=window.height/2;
	ofTranslate(window.x+xStep,window.y+yStep);

	//todo: distort texcoords instead of vertex coords
	for (float i = -1; i < 1.001; i+=(2.0f/gridY)){
	    glBegin(GL_QUAD_STRIP);
	    ofPoint p0;
	    ofPoint p1;
		for (float j = -1; j < 1.001; j+=(2.0f/gridX)){
		    p0=distort(ofPoint(j,i-(2.0f/gridY)),vars[8].getVal());
		    p1=distort(ofPoint(j,i),vars[8].getVal());
		    glTexCoord2f((j+1)*0.5,((i-(2.0f/gridY))+1)*0.5);
		    glVertex3f(p0.x*xStep,p0.y*yStep,-0.1);
		    glTexCoord2f((j+1)*0.5,(i+1)*0.5);
		    glVertex3f(p1.x*xStep,p1.y*yStep,-0.1);
		}
	    glEnd();
	}

	ofFill();
	unbindTexture(renderFBO);
	ofPopMatrix();

    if (showStats) {
        ofSetHexColor(0xFFFFFF);
        ofDrawBitmapString("camera: "+ofToString(camera.getX(), 2)+","+ofToString(camera.getY(), 2)+","+ofToString(camera.getZ(), 2)+" "+ofToString(vars[5].getVal())+"deg", window.x+10, window.y+window.height-30);
        ofDrawBitmapString("light: "+ofToString(light.getX(), 2)+","+ofToString(light.getY(), 2)+","+ofToString(light.getZ(), 2), window.x+10, window.y+window.height-18);
    }
}
//--------------------------------------------------------------
void viewpoint::keyPressed(int key){
    for (int i=0;i<8;i++) vars[i].keyPressed(key);
    if (DEBUG) printf("fov: %f distort: %f\n",vars[0].getVal(),vars[7].getVal());
	if (key=='!') setDefaults();
 }
//--------------------------------------------------------------
void viewpoint::keyReleased(int key){
	for (int i=0;i<8;i++) vars[i].keyReleased(key);
}