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Diffstat (limited to 'gaunt01/src/bird.h')
| -rw-r--r-- | gaunt01/src/bird.h | 57 |
1 files changed, 57 insertions, 0 deletions
diff --git a/gaunt01/src/bird.h b/gaunt01/src/bird.h new file mode 100644 index 0000000..4114ad3 --- /dev/null +++ b/gaunt01/src/bird.h @@ -0,0 +1,57 @@ +#ifndef BIRD_H +#define BIRD_H + +/* + Hostile bird character for 'Run the gauntlet' game + + Tim Redfern April 2012 + + ??how to manage visibility + Bird should automatically stay within viewing volume of camera + + from the birds POV, The visible area is a frustrum extending down from the camera + + 1) like opensteer, extend the birds heading and decide whether this will hit the edge + 2) have an actual model of the volume and work within it + + 3) how do we make the bird aware of players in front of it + + --> this all implies being able to take a sightline from the bird and determine + -visibility of objects + -distance to obstructions + + -build basic of time/speed/heading update/draw + -basic anim cycle + +*/ + +#include "ofMain.h" +#include "morphmesh.h" +#include "normBindTexture.h" + + +class bird +{ + public: + bird(); + virtual ~bird(); + void update(const vector<ofVec3f>& players); + void draw(); + protected: + private: + + ofVec3f position; + ofVec3f heading; + ofVec3f direction; + + float velocity; //per second + float turnAngle; //per second + float diveAngle; //per second + + float lastTime; + + morphmesh model; + ofImage texture; +}; + +#endif // BIRD_H |
