diff options
Diffstat (limited to 'morpher/src/morphmesh.h')
| -rw-r--r-- | morpher/src/morphmesh.h | 62 |
1 files changed, 49 insertions, 13 deletions
diff --git a/morpher/src/morphmesh.h b/morpher/src/morphmesh.h index ca1231c..18463a8 100644 --- a/morpher/src/morphmesh.h +++ b/morpher/src/morphmesh.h @@ -34,15 +34,48 @@ behaviours are triggered by things like spotting people or avoiding the wall. These could be parameterised on top of the rest? */ +struct morphWeight +{ + string name; + float weight; +}; +struct key +{ + key(float _val,float _time) {value=_val;time=_time;} + float value; + float time; +}; + +class track +{ + //a single morph channel. keys a single morph target within a single sequence + public: + track(); + string target; + multimap<float,float> keys; + float evaluate(float time); + +}; class sequence { - //stores a morph sequence: an animation cycle or transition + //tracks a morph sequence: an animation cycle or transition + //targets are named keys + //animation consists of time,value pairs for any number of named tracks + //the sequence knows the time (absolute seconds) it was started + //sequencer keeps track of playback time and start/stop of sequences + //tracks is a map of time,value pairs - built in interpolation via multimap public: sequence(); - virtual ~sequence(); - + map<string,track> tracks; + vector<morphWeight> evaluate(); + private: + float length; + float startTime; + float fadeinTime; + float fadeoutTime; + bool loop,active; }; @@ -50,18 +83,21 @@ class morphmesh : public ofMesh { public: morphmesh(); - morphmesh(string filename); - virtual ~morphmesh(); - bool loadMesh(string filename); - bool isLoaded(); - void draw(); - void draw(int target); - void draw(const vector<string>& targets, const vector<float>& weights); - int getNumTargets(); + morphmesh(string filename); + bool loadMesh(string filename); + bool loadSeqs(string filename); + bool isLoaded(); + void draw(); + void draw(int target); + void draw(string target); + void draw(const vector<string>& targets, const vector<float>& weights); + void drawAnimated(); //evaluates all active sequences via iterator and builds a collection of targets and weights for above + int getNumTargets(); + map< string,sequence > sequences; //public for direct access protected: private: - map< string,vector<ofVec3f> > morphs; - bool loaded; + map< string,vector<ofVec3f> > morphs; + bool loaded; }; #endif // MORPHMESH_H |
