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#include "ofMain.h"
#include "testApp.h"
#include "ofAppGlutWindow.h"
//========================================================================
int main( ){
ofAppGlutWindow window;
ofSetupOpenGL(&window, 1024,768, OF_FULLSCREEN ); // <-------- setup the GL context
printf("%ix%i on screen %ix%i\n",ofGetWidth(),ofGetHeight(),ofGetScreenWidth(),ofGetScreenHeight());
// this kicks off the running of my app
// can be OF_WINDOW or OF_FULLSCREEN
// pass in width and height too:
ofRunApp( new testApp());
}
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