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#ifndef MORPHMESH_H
#define MORPHMESH_H

#include <iostream>
#include <iterator>

#include <ofMesh.h>
#include <ofxXmlSettings.h>

/*
Tim Redfern, March 2012

Loads meshes in Oak3D XML format

Draws blended morph targets

Multiple meshes are loaded as morph targets

Coords are absolute

*/


class sequence
{
    //stores a morph sequence: an animation cycle or transition
    public:
        sequence();
        virtual ~sequence();


};


class morphmesh : public ofMesh
{
    public:
        morphmesh();
	morphmesh(string filename);
        virtual ~morphmesh();
	bool loadMesh(string filename);
	bool isLoaded();
	void draw();
	void draw(int target);
	void draw(const vector<int>& targets, const vector<float>& weights);
    int getNumTargets();
    protected:
    private:
	vector< vector<ofVec3f> > morphs;
	bool loaded;
};

#endif // MORPHMESH_H