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#include "outsidePolygon.h"
bool OutsidePolygon(vector<ofPoint>& polygon,ofPoint p)
//winding rule algorithm for 2D polygon containment test
//thanks to Paul Bourke
//http://local.wasp.uwa.edu.au/~pbourke/geometry/insidepoly/
{
int counter = 0;
int i;
double xinters;
ofPoint p1,p2;
p1 = polygon[0];
for (i=1;i<=polygon.size();i++) {
p2 = polygon[i % polygon.size()];
if (p.y > min(p1.y,p2.y)) {
if (p.y <= max(p1.y,p2.y)) {
if (p.x <= max(p1.x,p2.x)) {
if (p1.y != p2.y) {
xinters = (p.y-p1.y)*(p2.x-p1.x)/(p2.y-p1.y)+p1.x;
if (p1.x == p2.x || p.x <= xinters)
counter++;
}
}
}
}
p1 = p2;
}
if (counter % 2 == 0)
return true;
else
return false;
}
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