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#include "player.h"
player::player()
{
isCaught=false;
active=true;
}
player::~player()
{
//dtor
}
void player::setWorldPosition(ofVec3f _pos) {
worldPosition.set(_pos);
}
void player::setScreenPosition(ofVec2f _pos) {
screenPosition.set(_pos);
}
ofVec3f player::getWorldPosition() {
return worldPosition;
}
ofVec2f player::getScreenPosition() {
return screenPosition;
}
ofVec3f player::getCaughtPos(){
return caughtPos;
}
void player::update(ofxCvBlob blob) {
outline=ofPolyline(blob.pts);
tessellateToMesh(outline,OF_POLY_WINDING_NONZERO,billboard,true);
for (int i=0;i<billboard.getNumVertices();i++) {
ofVec3f v=billboard.getVertex(i);
billboard.addTexCoord(ofVec2f(v.x/ofGetWidth(),v.y/ofGetHeight()));
}
}
void player::draw(){
ofPushMatrix();
if (isCaught) {
ofTranslate(caughtPos-screenPosition);
ofTranslate(catchPos);
ofTranslate(screenPosition);
ofScale(catchScale.x,catchScale.y,catchScale.z);
ofTranslate(-screenPosition);
}
billboard.draw();
ofPopMatrix();
}
void player::caught(){
isCaught=true;
caughtPos=screenPosition;
}
void player::setCatchTransform(ofVec3f _catchPos,ofVec3f _catchScale){
catchPos=_catchPos;
catchScale=_catchScale;
}
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