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#ifndef PLAYER_H
#define PLAYER_H

#include "ofMain.h"
#include "ofxOpenCv.h"

class player : public ofTessellator
{
    public:
        player();
        virtual ~player();
	void setScreenPosition(ofVec2f _pos);
	void setWorldPosition(ofVec3f _pos);
	ofVec3f getWorldPosition();
	ofVec2f getScreenPosition();
	ofVec3f getCaughtPos();
	void update(ofxCvBlob blob);
	void draw();
	void caught();
	bool isCaught;
	bool active; //still on screen
	void carried(ofVec3f _posOffset);
	void setCatchTransform(ofVec3f _catchPos,ofVec3f _catchScale);
    protected:
    private:
	ofMesh billboard;
	ofPolyline outline;
	ofVec3f worldPosition;
	ofVec2f screenPosition;
	ofVec2f caughtPos;
	ofVec3f catchPos;
	ofVec3f catchScale;
	ofVec2f posOffset;
	
};

#endif // PLAYER_H