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#pragma once

#include <set>

#include "ofMain.h"
#include "tesselator.h"

#include "ofxOpenCv.h"
#include "ofxRay.h"

#include "ofxXmlSettings.h"
#include "ofxBlobsManager.h"

#include "trapdoor.h"
#include "bird.h"
#include "player.h"
#include "outsidePolygon.h"

//#define _USE_LIVE_VIDEO		// uncomment this to use a live camera
								// otherwise, we'll use a movie file

#define PLAY 0
#define CALIBRATE 1

#define  TITLES 0
#define  CREDIT 1
#define  EXPLAIN 2
#define  PLAYING 3
#define  GOTCHA 4


class testApp : public ofBaseApp{

	public:
		void setup();
		void update();
		void draw();

		void keyPressed(int key);
		void keyReleased(int key);
		void mouseMoved(int x, int y );
		void mouseDragged(int x, int y, int button);
		void mousePressed(int x, int y, int button);
		void mouseReleased(int x, int y, int button);
		void windowResized(int w, int h);
		void dragEvent(ofDragInfo dragInfo);
		void gotMessage(ofMessage msg);

		int windowWidth, windowHeight;

		int mode;

		//utility functions
		ofVec2f screen2plane(ofVec2f screenpos);
		ofVec3f plane2world(ofVec2f planepos);
		void updatePlane();
		bool rectsCross(ofRectangle rect1,ofRectangle rect2);

		ofxXmlSettings XML;
		void loadSettings(string filename);
		void saveSettings(string filename);

		bool useCamera;
		bool hasCamera;
		ofVideoGrabber 		vidGrabber;
		ofVideoPlayer 		vidPlayer;

		ofxCvColorImage		colorImg;
		ofxCvFloatImage		accumImg;
		ofxCvGrayscaleImage	bgImg;

		ofxCvGrayscaleImage 	grayImage;
		ofxCvGrayscaleImage 	grayBg;
		ofxCvGrayscaleImage 	grayDiff;

		ofxCvContourFinder 	contourFinder;

		ofxBlobsManager		blobsManager;

		int 				threshold;
		bool				bLearnBakground;

		float cam_angle;

		ofCamera cam;

		ofRay ray;
		ofPlane plane;
		ofProjector projector;

		ofVec2f pos;

		//vector<ofVec3f> players;
		trapdoor trapDoor;
		ofMesh ground;

		vector<ofPolyline> groundlines;
		ofTessellator tess;

		void tessGround(int doornum);
		void makeGround(int doornum);

		vector<trapdoor> trapdoors;
		float trapdoorSize;
		float trapdoorSlotSize;
		int numtrapdoorSlots;

		int trapdoorCounter;
		float trapdoorTime; //time per trap door
		float trapdoorTimer;

		ofSoundPlayer*  doorsounds;

		ofVec3f* testpts;

		bird Bird;
		map<int,player> players;

		bool drawStats;

		bool firstframe; //for background removal
		float bgnum;

		ofLight light;

		ofPlane* bounds;
		ofVec3f centre;

		vector<ofPoint> border;
		bool drawingborder;

		ofSoundPlayer*  sounds;

		ofImage* billboards;
		ofVec2f scaleFactor;

		int gameState;
		float gameStart;
		float segTimes[5];

};