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#pragma once
#include "ofMain.h"
#include "ofxOpenCv.h"
#include "ofxRay.h"
#include "ofxXmlSettings.h"
#include "trapdoor.h"
//#define _USE_LIVE_VIDEO // uncomment this to use a live camera
// otherwise, we'll use a movie file
class testApp : public ofBaseApp{
public:
void setup();
void update();
void draw();
void keyPressed(int key);
void keyReleased(int key);
void mouseMoved(int x, int y );
void mouseDragged(int x, int y, int button);
void mousePressed(int x, int y, int button);
void mouseReleased(int x, int y, int button);
void windowResized(int w, int h);
void dragEvent(ofDragInfo dragInfo);
void gotMessage(ofMessage msg);
ofxXmlSettings XML;
void loadSettings(string filename);
void saveSettings(string filename);
#ifdef _USE_LIVE_VIDEO
ofVideoGrabber vidGrabber;
#else
ofVideoPlayer vidPlayer;
#endif
ofxCvColorImage colorImg;
ofxCvGrayscaleImage grayImage;
ofxCvGrayscaleImage grayBg;
ofxCvGrayscaleImage grayDiff;
ofxCvContourFinder contourFinder;
int threshold;
bool bLearnBakground;
float cam_angle;
ofCamera cam;
ofRay ray;
ofPlane plane;
ofProjector projector;
ofVec3f pos;
vector<ofVec3f> players;
trapdoor trapDoor;
};
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