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#pragma once

#include "ofMain.h"

#include "ofxOpenCv.h"
#include "ofxRay.h"

#include "ofxXmlSettings.h"

#include "trapdoor.h"

//#define _USE_LIVE_VIDEO		// uncomment this to use a live camera
								// otherwise, we'll use a movie file

class testApp : public ofBaseApp{

	public:
		void setup();
		void update();
		void draw();

		void keyPressed(int key);
		void keyReleased(int key);
		void mouseMoved(int x, int y );
		void mouseDragged(int x, int y, int button);
		void mousePressed(int x, int y, int button);
		void mouseReleased(int x, int y, int button);
		void windowResized(int w, int h);
		void dragEvent(ofDragInfo dragInfo);
		void gotMessage(ofMessage msg);
	
		ofxXmlSettings XML;
		void loadSettings(string filename);
		void saveSettings(string filename);

		#ifdef _USE_LIVE_VIDEO
		  ofVideoGrabber 		vidGrabber;
		#else
		  ofVideoPlayer 		vidPlayer;
		#endif

		ofxCvColorImage		colorImg;

		ofxCvGrayscaleImage 	grayImage;
		ofxCvGrayscaleImage 	grayBg;
		ofxCvGrayscaleImage 	grayDiff;

		ofxCvContourFinder 	contourFinder;

		int 				threshold;
		bool				bLearnBakground;

		float cam_angle;

		ofCamera cam;

		ofRay ray;
		ofPlane plane;
		ofProjector projector;

		ofVec3f pos;
		
		vector<ofVec3f> players;
		trapdoor trapDoor;

};