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#ifndef TRAPDOOR_H
#define TRAPDOOR_H

#include "ofMain.h"
#include "morphmesh.h"
#include "normBindTexture.h"

/*
const vector<ofxCvBlob>& blobs

receive vector of player positions
needs to 'debounce' - time threshold for activation

creaking sound player
*/

class trapdoor
{
	public:
		trapdoor(ofVec2f _boundTR=ofVec2f(0,0),ofVec2f _boundBR=ofVec2f(0,0),ofVec2f _doorSize=ofVec2f(10,10));
		virtual ~trapdoor();
	
		void checkUpdate(const vector<ofVec3f>& players);
		void draw();
		void start();
	
		vector<ofVec2f> getCorners();
		ofVec2f bounds2UV(ofVec2f pt);
		
	protected:
	private:
		morphmesh surround;
		morphmesh lid;
	
		ofVec2f position;
		ofVec2f boundTR;
		ofVec2f boundBR;
		ofVec2f size;
	
		float startTime;
		float triggerTime; //time threshold
	
		ofRectangle boundingRect;
		ofVec2f doorSize;
	
		float doorAngle;
		float doorSpeed;
	
		ofImage texture;
		
};

#endif // TRAPDOOR_H