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#ifndef TRAPDOOR_H
#define TRAPDOOR_H
#include "ofMain.h"
#include "morphmesh.h"
#include "normBindTexture.h"
#include "player.h"
/*
const vector<ofxCvBlob>& blobs
receive vector of player positions
needs to 'debounce' - time threshold for activation
creaking sound player
*/
class trapdoor
{
public:
trapdoor(ofVec2f pos=ofVec2f(0,0),float _doorSize=10);
virtual ~trapdoor();
bool checkUpdate(map<int,player>& players);
void draw();
void drawSplash(float angle);
void drawDebug();
vector<ofVec2f> getCorners();
ofVec2f bounds2UV(ofVec2f pt);
void setBoundingRect(float x,float y, float width,float height);
ofRectangle getBoundingRect();
ofRectangle getInnerRect();
void trigger();
float getoffset();
float getFalldist();
ofImage* splashFrames; //temp public
bool active;
protected:
private:
morphmesh surround;
morphmesh beneath;
morphmesh lid;
ofVec2f position;
float size;
ofRectangle boundingRect;
ofVec2f doorSize;
float doorAngle;
float doorSpeed;
ofImage texture;
float triggeredTime;
vector<player*> caught;
vector<float> caughtTime;
};
#endif // TRAPDOOR_H
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