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#ifndef TRAPDOOR_H
#define TRAPDOOR_H
#include "ofMain.h"
#include "morphmesh.h"
#include "normBindTexture.h"
/*
const vector<ofxCvBlob>& blobs
receive vector of player positions
needs to 'debounce' - time threshold for activation
creaking sound player
*/
class trapdoor
{
public:
trapdoor(ofVec2f _boundTR=ofVec2f(0,0),ofVec2f _boundBR=ofVec2f(0,0),ofVec2f _doorSize=ofVec2f(10,10));
virtual ~trapdoor();
bool checkUpdate(const vector<ofVec3f>& players);
void draw();
void start();
void startPos(ofVec2f pos);
vector<ofVec2f> getCorners();
ofVec2f bounds2UV(ofVec2f pt);
void setBoundingRect(float x,float y, float width,float height);
ofRectangle getBoundingRect();
ofRectangle getInnerRect();
void trigger();
float getoffset();
float getFalldist();
protected:
private:
morphmesh surround;
morphmesh lid;
ofVec2f position;
ofVec2f boundTR;
ofVec2f boundBR;
ofVec2f size;
float startTime;
float triggerTime; //time threshold
ofRectangle boundingRect;
ofVec2f doorSize;
float doorAngle;
float doorSpeed;
ofImage texture;
ofSoundPlayer* sounds;
bool opening;
float triggeredTime;
};
#endif // TRAPDOOR_H
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