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#ifndef TRAPDOOR_H
#define TRAPDOOR_H

#include "ofMain.h"
#include "morphmesh.h"
#include "normBindTexture.h"
#include "player.h"

/*
const vector<ofxCvBlob>& blobs

receive vector of player positions
needs to 'debounce' - time threshold for activation

creaking sound player
*/

class trapdoor
{
	public:
		trapdoor(ofVec2f pos=ofVec2f(0,0),float _doorSize=10);
		virtual ~trapdoor();

		bool checkUpdate(map<int,player>& players);
		void draw();
		void drawSplash(float angle);
		void drawDebug();

		vector<ofVec2f> getCorners();
		ofVec2f bounds2UV(ofVec2f pt);

		void setBoundingRect(float x,float y, float width,float height);
		ofRectangle getBoundingRect();
		ofRectangle getInnerRect();
		void trigger();
		float getoffset();
		float getFalldist();
	
		ofImage* splashFrames; //temp public
		bool active;
	protected:
	private:
		morphmesh surround;
		morphmesh lid;

		ofVec2f position;
		float size;

		ofRectangle boundingRect;
		ofVec2f doorSize;

		float doorAngle;
		float doorSpeed;

		ofImage texture;

		float triggeredTime;
		vector<player*> caught;
		vector<float> caughtTime;
	

};

#endif // TRAPDOOR_H