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#ifndef MORPHMESH_H
#define MORPHMESH_H
#include <iostream>
#include <iterator>
#include <ofMesh.h>
#include <ofxXmlSettings.h>
/*
Tim Redfern, March 2012
Loads meshes in Oak3D XML format
Draws blended morph targets
Multiple meshes are loaded as morph targets
Coords are absolute
TODO
draw(vector<int> targets, vector<float> weights); - m
*/
class morphmesh : public ofMesh
{
public:
morphmesh();
morphmesh(string filename);
virtual ~morphmesh();
bool loadfile(string filename);
void draw(int target);
void draw(const vector<int>& targets, const vector<float>& weights);
int getNumTargets();
protected:
private:
//vector < <vector <ofVec3f> >targets;
vector< vector<ofVec3f> > morphs;
};
#endif // MORPHMESH_H
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