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path: root/morpher/src/normBindTexture.cpp
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#include "normBindTexture.h"

#include "ofMain.h"

//texture binding with normalised coords
void bindTexture(ofBaseHasTexture &t) {
    ofTexture &tex = t.getTextureReference();
    tex.bind();

    glMatrixMode(GL_TEXTURE);
    glPushMatrix();
    glLoadIdentity();

    ofTextureData texData = tex.getTextureData();
    if(texData.textureTarget == GL_TEXTURE_RECTANGLE_ARB) {
        glScalef(tex.getWidth(), tex.getHeight(), 1.0f);
    } else {
        glScalef(tex.getWidth() / texData.tex_w, tex.getHeight() / texData.tex_h, 1.0f);
    }

    glMatrixMode(GL_MODELVIEW);
}
void unbindTexture(ofBaseHasTexture &t) {
    t.getTextureReference().unbind();

    glMatrixMode(GL_TEXTURE);
    glPopMatrix();
    glMatrixMode(GL_MODELVIEW);
}
void bindTex(ofTexture &tex) {
    tex.bind();

    glMatrixMode(GL_TEXTURE);
    glPushMatrix();
    glLoadIdentity();

    ofTextureData texData = tex.getTextureData();
    if(texData.textureTarget == GL_TEXTURE_RECTANGLE_ARB) {
        glScalef(tex.getWidth(), tex.getHeight(), 1.0f);
    } else {
        glScalef(tex.getWidth() / texData.tex_w, tex.getHeight() / texData.tex_h, 1.0f);
    }

    glMatrixMode(GL_MODELVIEW);
}
void unbindTex(ofTexture &tex) {
    tex.unbind();

    glMatrixMode(GL_TEXTURE);
    glPopMatrix();
    glMatrixMode(GL_MODELVIEW);
}