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-rw-r--r--src/testApp.cpp194
1 files changed, 194 insertions, 0 deletions
diff --git a/src/testApp.cpp b/src/testApp.cpp
new file mode 100644
index 0000000..ea03c54
--- /dev/null
+++ b/src/testApp.cpp
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+#include "testApp.h"
+
+/*
+openBTS visualisation
+
+ALL units relative to screen size in H or W
+
+viewpoint dynamic? focus on 'interesting' events?
+
+FRAMING
+
+REPRESENTATION OF TIME
+
+LABELLING & INFO
+
+handset class
+represents a handset
+
+how to deal with time/ range being limited
+-exponential
+-choose VP carefully- perspective
+-just decide the longest time that it will be active
+
+scalability
+-amount of text on screen
+
+icons
+-worthwhile?
+
+call/sms -pointer from caller to callee
+
+position update
+
+function to interpolate position
+
+*/
+
+void testApp::setup(){
+
+ printf("setup: %ix%i on screen %ix%i\n",ofGetWidth(),ofGetHeight(),ofGetScreenWidth(),ofGetScreenHeight());
+
+ int windowMode = ofGetWindowMode();
+ if(windowMode == OF_FULLSCREEN){
+ this->windowWidth = ofGetScreenWidth();
+ this->windowHeight = ofGetScreenHeight();
+ }
+ else if(windowMode == OF_WINDOW){
+ this->windowWidth = ofGetWidth();
+ this->windowHeight = ofGetHeight();
+ }
+
+ //Q Why is it that if you put a camera at (0,0,-100) looking at (0,0,0) and an object at (0,0,0) the camera isn't pointing at the object?
+ //A Because ortho is different
+ /*
+ camera.enableOrtho();
+ camera.setPosition(-windowWidth/2,-windowHeight*4.1f,windowWidth);
+ //camera.lookAt(ofVec3f(-windowWidth/2,-windowHeight,0),ofVec3f(0, 1, 0));
+ camera.rotate(70,1,0,0);
+ camera.cacheMatrices(); //stop error messages
+ */
+
+ ofSetFrameRate(60);
+
+ ofSetCircleResolution(windowWidth);
+ ofEnableSmoothing();
+
+ camera.setPosition(0,windowHeight*10,windowHeight);
+ camera.lookAt(ofVec3f(0,0,-windowHeight*.5),ofVec3f(0, 0, 1));
+ camera.setFov(6.5);
+ camera.cacheMatrices();
+
+ numLines=20;
+
+ lines = new ofPoint[numLines];
+ imeis = new string[numLines];
+ for (int i=0;i<numLines;i++) {
+ float a=ofRandom(TWO_PI);
+ float r=ofRandom(windowWidth/2);
+ float l=ofRandom(windowHeight);
+ lines[i]=ofPoint(a,r,-l); //polar coords
+ for (int j=0;j<15;j++) {
+ imeis[i]+=(char)(ofRandom(10)+48);
+ }
+ }
+<<<<<<< HEAD
+
+ //bgimg.allocate(
+=======
+>>>>>>> 02635c7127b158a2821ce1f2e9fde20407d81037
+
+}
+
+
+//--------------------------------------------------------------
+void testApp::update(){
+
+
+}
+
+//--------------------------------------------------------------
+void testApp::draw(){
+
+ glDisable(GL_LIGHTING);
+ ofBackground(0,0,0);
+
+ camera.begin();
+
+ //ofSphere(0,0,0,10);
+
+ glDisable(GL_DEPTH_TEST);
+ glDisable(GL_BLEND);
+
+ ofPushMatrix();
+ ofRotate(ofGetElapsedTimef(),0,0,1);
+
+ ofNoFill();
+
+ float rt=((ofGetElapsedTimef()*.25f)-floor(ofGetElapsedTimef()*.25f));
+ for (float f=rt*(windowWidth/10);f<windowWidth*0.9;f+=windowWidth/10) {
+ float rf=sin((f/(windowWidth*0.9))*TWO_PI);
+ ofSetColor(0x7f*rf,0x7f*rf,0xff*rf);
+ ofCircle(0,0,0,f);
+ }
+
+
+ for (int i=0;i<numLines;i++) {
+ float rf=sin((lines[i].y/(windowWidth*0.9))*TWO_PI);
+ ofSetColor(0x8f*rf,0x8f*rf,0x8f*rf);
+ ofLine(cos(lines[i].x)*lines[i].y,sin(lines[i].x)*lines[i].y,0,cos(lines[i].x)*lines[i].y,sin(lines[i].x)*lines[i].y,lines[i].z);
+ }
+
+ ofPopMatrix();
+ camera.end();
+
+ for (int i=0;i<numLines;i++) {
+ float rf=sin((lines[i].y/(windowWidth*0.9))*TWO_PI);
+ ofSetColor(0x8f*rf,0x8f*rf,0x8f*rf);
+ ofVec3f p=camera.worldToScreen(ofVec3f(cos(lines[i].x)*lines[i].y,sin(lines[i].x)*lines[i].y,lines[i].z).rotated(ofGetElapsedTimef(),ofVec3f(0,0,1)),ofGetCurrentViewport());
+ ofDrawBitmapString(imeis[i],p.x-20,p.y,p.z);
+ }
+
+ ofSetHexColor(0xffffff);
+ char reportStr[1024];
+ sprintf(reportStr, "fps: %f", ofGetFrameRate());
+ ofDrawBitmapString(reportStr, 10, windowHeight-10);
+}
+
+//--------------------------------------------------------------
+void testApp::keyPressed(int key){
+ switch (key){
+ case ' ':
+ break;
+ }
+}
+
+//--------------------------------------------------------------
+void testApp::keyReleased(int key){
+
+}
+
+//--------------------------------------------------------------
+void testApp::mouseMoved(int x, int y ){
+
+}
+
+//--------------------------------------------------------------
+void testApp::mouseDragged(int x, int y, int button){
+
+}
+
+//--------------------------------------------------------------
+void testApp::mousePressed(int x, int y, int button){
+
+}
+
+//--------------------------------------------------------------
+void testApp::mouseReleased(int x, int y, int button){
+
+}
+
+//--------------------------------------------------------------
+void testApp::windowResized(int w, int h){
+
+}
+
+//--------------------------------------------------------------
+void testApp::gotMessage(ofMessage msg){
+
+}
+
+//--------------------------------------------------------------
+void testApp::dragEvent(ofDragInfo dragInfo){
+
+}