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#include "ofMain.h"
#include "testApp.h"
#include "ofAppGlutWindow.h"

//========================================================================
int main( ){

    ofAppGlutWindow window;
	ofSetupOpenGL(&window, 1440,900, OF_FULLSCREEN);			// <-------- setup the GL context
    printf("%ix%i on screen %ix%i\n",ofGetWidth(),ofGetHeight(),ofGetScreenWidth(),ofGetScreenHeight());
	// this kicks off the running of my app
	// can be OF_WINDOW or OF_FULLSCREEN
	// pass in width and height too:
	ofRunApp( new testApp());

}