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#include "testApp.h"

/*
openBTS visualisation

ALL units relative to screen size in H or W


*/

void testApp::setup(){

    printf("setup: %ix%i on screen %ix%i\n",ofGetWidth(),ofGetHeight(),ofGetScreenWidth(),ofGetScreenHeight());

    int windowMode = ofGetWindowMode();
    if(windowMode == OF_FULLSCREEN){
        this->windowWidth = ofGetScreenWidth();
        this->windowHeight = ofGetScreenHeight();
    }
    else if(windowMode == OF_WINDOW){
        this->windowWidth = ofGetWidth();
        this->windowHeight = ofGetHeight();
    }

    //Q Why is it that if you put a camera at (0,0,-100) looking at (0,0,0) and an object at (0,0,0) the camera isn't pointing at the object?
    //A Because ortho is different
	/*
	camera.enableOrtho();
	camera.setPosition(-windowWidth/2,-windowHeight*4.1f,windowWidth);
	//camera.lookAt(ofVec3f(-windowWidth/2,-windowHeight,0),ofVec3f(0, 1, 0));
	camera.rotate(70,1,0,0);
	camera.cacheMatrices(); //stop error messages
    */
    
	ofSetFrameRate(60);
    
	ofSetCircleResolution(windowWidth); 
	ofEnableSmoothing();
    
	camera.setPosition(0,windowHeight*10,windowHeight);
	camera.lookAt(ofVec3f(0,0,-windowHeight*.5),ofVec3f(0, 0, -1));
	camera.setFov(6.5);
	camera.cacheMatrices(); 
    
	numLines=20;
    
	lines = new ofPoint[numLines];
	imeis = new string[numLines];
	for (int i=0;i<numLines;i++) {
		float a=ofRandom(TWO_PI);
		float r=ofRandom(windowWidth/2);
		float l=ofRandom(windowHeight);
		lines[i]=ofPoint(a,r,-l); //polar coords
		for (int j=0;j<15;j++) {
			imeis[i]+=(char)(ofRandom(10)+48);
		}
	}
	
}


//--------------------------------------------------------------
void testApp::update(){


}

//--------------------------------------------------------------
void testApp::draw(){

	glDisable(GL_LIGHTING);
	ofBackground(0,0,0);
	
	camera.begin();
	
	//ofSphere(0,0,0,10);
	
	glDisable(GL_DEPTH_TEST);
	glDisable(GL_BLEND);
	
	ofPushMatrix();
	ofRotate(ofGetElapsedTimef(),0,0,1);
	
	ofNoFill();
	
	float rt=((ofGetElapsedTimef()*.25f)-floor(ofGetElapsedTimef()*.25f));
	for (float f=rt*(windowWidth/10);f<windowWidth*0.9;f+=windowWidth/10) {
		float rf=sin((f/(windowWidth*0.9))*TWO_PI);
		ofSetColor(0x7f*rf,0x7f*rf,0xff*rf);
		ofCircle(0,0,0,f);
	}
	
	
	for (int i=0;i<numLines;i++) {
		float rf=sin((lines[i].y/(windowWidth*0.9))*TWO_PI);
		ofSetColor(0x8f*rf,0x8f*rf,0x8f*rf);
		ofLine(cos(lines[i].x)*lines[i].y,sin(lines[i].x)*lines[i].y,0,cos(lines[i].x)*lines[i].y,sin(lines[i].x)*lines[i].y,lines[i].z);		
	}
	
	ofPopMatrix();
	camera.end();
		
	for (int i=0;i<numLines;i++) {
		float rf=sin((lines[i].y/(windowWidth*0.9))*TWO_PI);
		ofSetColor(0x8f*rf,0x8f*rf,0x8f*rf);
		ofVec3f p=camera.worldToScreen(ofVec3f(cos(lines[i].x)*lines[i].y,sin(lines[i].x)*lines[i].y,lines[i].z).rotated(ofGetElapsedTimef(),ofVec3f(0,0,1)),ofGetCurrentViewport());
		ofDrawBitmapString(imeis[i],p.x-20,p.y,p.z);		
	}
	
	ofSetHexColor(0xffffff);
	char reportStr[1024];
	sprintf(reportStr, "fps: %f", ofGetFrameRate());
	ofDrawBitmapString(reportStr, 10, windowHeight-10);
}

//--------------------------------------------------------------
void testApp::keyPressed(int key){
	switch (key){
		case ' ':
			break;
	}
}

//--------------------------------------------------------------
void testApp::keyReleased(int key){

}

//--------------------------------------------------------------
void testApp::mouseMoved(int x, int y ){

}

//--------------------------------------------------------------
void testApp::mouseDragged(int x, int y, int button){

}

//--------------------------------------------------------------
void testApp::mousePressed(int x, int y, int button){

}

//--------------------------------------------------------------
void testApp::mouseReleased(int x, int y, int button){

}

//--------------------------------------------------------------
void testApp::windowResized(int w, int h){

}

//--------------------------------------------------------------
void testApp::gotMessage(ofMessage msg){

}

//--------------------------------------------------------------
void testApp::dragEvent(ofDragInfo dragInfo){

}