1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
|
#include "testApp.h"
/*
openBTS visualisation
ALL units relative to screen size in H or W
*/
void testApp::setup(){
printf("setup: %ix%i on screen %ix%i\n",ofGetWidth(),ofGetHeight(),ofGetScreenWidth(),ofGetScreenHeight());
int windowMode = ofGetWindowMode();
if(windowMode == OF_FULLSCREEN){
this->windowWidth = ofGetScreenWidth();
this->windowHeight = ofGetScreenHeight();
}
else if(windowMode == OF_WINDOW){
this->windowWidth = ofGetWidth();
this->windowHeight = ofGetHeight();
}
//Q Why is it that if you put a camera at (0,0,-100) looking at (0,0,0) and an object at (0,0,0) the camera isn't pointing at the object?
//A Because ortho is different
/*
camera.enableOrtho();
camera.setPosition(-windowWidth/2,-windowHeight*4.1f,windowWidth);
//camera.lookAt(ofVec3f(-windowWidth/2,-windowHeight,0),ofVec3f(0, 1, 0));
camera.rotate(70,1,0,0);
camera.cacheMatrices(); //stop error messages
*/
ofSetFrameRate(30);
ofSetCircleResolution(windowWidth);
ofEnableSmoothing();
camera.setPosition(0,windowHeight*10,windowHeight);
camera.lookAt(ofVec3f(0,0,-windowHeight*.5),ofVec3f(0, 0, 1));
camera.setFov(6.5);
lines = new ofPoint[25];
for (int i=0;i<25;i++) {
float a=ofRandom(TWO_PI);
float r=ofRandom(windowWidth/2);
float l=ofRandom(windowHeight);
lines[i]=ofPoint(cos(a)*r,sin(a)*r,-l);
}
}
//--------------------------------------------------------------
void testApp::update(){
}
//--------------------------------------------------------------
void testApp::draw(){
glDisable(GL_LIGHTING);
ofBackground(0,0,0);
camera.begin();
//ofSphere(0,0,0,10);
glDisable(GL_DEPTH_TEST);
ofSetHexColor(0xff7fff);
glDisable(GL_BLEND);
ofPushMatrix();
ofNoFill();
for (float f=0;f<windowWidth*0.6;f+=windowWidth/10) {
ofCircle(0,0,0,f);
}
ofPopMatrix();
ofSetHexColor(0x8f8f8f);
for (int i=0;i<25;i++) {
ofLine(lines[i].x,lines[i].y,0,lines[i].x,lines[i].y,lines[i].z);
}
camera.end();
ofSetHexColor(0xffffff);
char reportStr[1024];
sprintf(reportStr, "fps: %f", ofGetFrameRate());
ofDrawBitmapString(reportStr, 10, windowHeight-10);
}
//--------------------------------------------------------------
void testApp::keyPressed(int key){
switch (key){
case ' ':
break;
}
}
//--------------------------------------------------------------
void testApp::keyReleased(int key){
}
//--------------------------------------------------------------
void testApp::mouseMoved(int x, int y ){
}
//--------------------------------------------------------------
void testApp::mouseDragged(int x, int y, int button){
}
//--------------------------------------------------------------
void testApp::mousePressed(int x, int y, int button){
}
//--------------------------------------------------------------
void testApp::mouseReleased(int x, int y, int button){
}
//--------------------------------------------------------------
void testApp::windowResized(int w, int h){
}
//--------------------------------------------------------------
void testApp::gotMessage(ofMessage msg){
}
//--------------------------------------------------------------
void testApp::dragEvent(ofDragInfo dragInfo){
}
|