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| author | Tim Redfern <tim@getdrop.com> | 2023-04-17 19:44:00 +0100 |
|---|---|---|
| committer | Tim Redfern <tim@getdrop.com> | 2023-04-17 19:44:00 +0100 |
| commit | 19be92e0aff674b95bdae72fe7a2e409fd1bf77a (patch) | |
| tree | 079acfc11ffbff8f11b120649f5cb3a623e354d6 /content/texts/cave1.txt | |
| parent | 5309ef89393aa56083d1c2238c517c3d576907ec (diff) | |
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| -rwxr-xr-x | content/texts/cave1.txt | 1508 |
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diff --git a/content/texts/cave1.txt b/content/texts/cave1.txt new file mode 100755 index 0000000..8dcc056 --- /dev/null +++ b/content/texts/cave1.txt @@ -0,0 +1,1508 @@ +You are standing at the end of a road before a small brick building. Around
+you is a forest. A small stream flows out of the building and down a gully to
+the south.
+ Next to the door of the building, there is a faded sign.
+
+;What Now? ENTER
+
+;You are inside a small building, a well house for a large spring. The stream
+bubbles up out of the ground and flows out the side of the building through a
+pair of 1 foot diameter sewer pipes. The word "THURB" has been painted on one
+of the pipes. There is a doorway in the middle of the north wall. A huge
+steel safe has been installed into the brick wall on the east wall.
+;The safe door is closed.
+;A huge grandfather clock stands against the wall.
+;There are some old, ugly, dirty tennis shoes here.
+;A Boy-Scout compass is lying nearby.
+;There are several iron keys on the ground here.
+;There is a shiny brass lamp nearby. It is off.
+;There is tasty food here.
+;There is a small bottle of water here.
+;There is cloak made from a heavy metallic fabric here.
+
+;What Now?
+;GET LAMP AND EXAMINE IT
+;The grandfather loudly chimes the quarter hour. It is 6:45.
+;You are now carrying the brass lantern.
+;The lamp runs on batteries and is currently turned off.
+;What Now? EXAMINE CLOCK
+;The grandfather clock is about eight feet tall. It ticks very noisily.
+;It is 6:45 A.M.
+;What Now? EXIT
+;You are standing at the end of a road before a small brick building. Around
+you is a forest. A small stream flows out of the building and down a gully to
+the south.
+ Next to the door of the building, there is a faded sign.
+;What Now?
+;NORTH
+;You are in open forest near both a valley and a road.
+
+;What Now?;;What Now?;NORTH;;NORTH;Are you trying to get into the cave?;Please answer Yes or No:;;NO;;NO;You are in the midst of a thick woods.;The ground is damp with dew. The air is chilly and you shiver from the cold.; The only path leads south -;- back the way you came.;There are large trees here.;There are a lot of leaves on the ground all around you.;What Now?;;What Now?;;EXAMINE TREES;;EXAMINE TREES AND LEAVES;;The trees here are mostly large maples.;One of the trees has a heart carved on its trunk.;Inside the heart is carved:;"Dave + Ann = Love";and below the heart is the date:;"July 20, 1943.";Someone has also scratched the cryptic message:;"Turn Right First!";on the truck below the heart.;You wonder what that might mean.;The leaves are mostly from maple trees.;They are showing lots of fall colors.;Were you expecting something else, perhaps?;What Now?;;What Now?;NO;;NO;Don't be so negative!;What Now?;What Now?;SOUTH;;SOUTH;You are in open forest, with a deep valley to one side.;There is a piece of crumpled paper here.;What Now?;GET PAPER AND EXAMINE IT;You are now carrying the crumpled paper.;The paper appears to be some kind of map.;It is torn at the top of the paper.;What Now?;;What Now?;READ MAP;;READ MAP;What Now?;;What Now?;SOUTH;;SOUTH;You are standing at the end of a road before a small brick building.;Around you is a forest.;A small stream flows out of the building and down a gully to the south.;Next to the door of the building, there is a faded sign.;What Now?;;What Now?;ENTER;;ENTER;You are inside a small building, a well house for a large spring.;The stream bubbles up out of the ground;and flows out the side of the building;through a pair of 1 foot diameter sewer pipes.;The word "THURB" has been painted on one of the pipes.;;The word "THURB" has been painted on one of the pipes.; There is a doorway in the middle of the north wall.;A huge steel safe has been installed into the brick wall on the east wall.;The safe door is closed.; A huge grandfather clock stands against the wall.;There are some old, ugly, dirty tennis shoes here.;A Boy-Scout compass is lying nearby.;There are several iron keys on the ground here.;There is tasty food here.;There is a small bottle of water here.;There is cloak made from a heavy metallic fabric here.;What Now?;;What Now?;DROP PAPER;;DROP PAPER;You drop the crumpled paper.;What Now?;;What Now?;EXIT;;EXIT;
+
+;You are standing at the end of a road before a small brick building.;Around you is a forest.;A small stream flows out of the building and down a gully to the south.;Next to the door of the building, there is a faded sign.;What Now?;;What Now?;WEST;;WEST;You have walked up a hill, still in the forest.;A road slopes down the side of the hill to the east.;There is a small brick building in the distance at the end of the road.;A path leads down into a large valley to the west.;What Now?;;What Now?;WEST;;WEST;You are standing amidst some trees on the eastern edge of a large valley.;The forest continues to the north, south and west, although;a deep stream bars any exit west.;There is a small path winding through the trees and up the hill to the east.;A small but wilted rose has been left here.;What Now?;;What Now?;GET ROSE AND EXAMINE IT;;GET ROSE AND EXAMINE IT;You are now carrying the small rose.;The rose is slowly wilting away.;What Now?;;What Now?;NORTH;;NORTH;You are lost amidst a thick mass of trees and bushes which block direct pathsforcing you to take long and probably circula;What Now?;;What Now?;GET APPLE AND EXAMINE IT;;GET APPLE AND EXAMINE IT;You are now carrying the red apple.;This is a nice big juicy red apple;not the type of apple that would be poisoned at all.;Your score just increase by 15 to 25;What Now?;;What Now?;WEST;;WEST;You are on the edge of the stream;hemmed close to the water by thick bushes;and clumps of reeds.;One or two gaps in the hedges allow you to squeeze;northward back into the main part of the forest.;Other paths allow you to walk west or east along the stream bank.;What Now?;;What Now?;WEST;;WEST;You are standing at the northern end of a small humpbacked bridge;a picturesque stone structure;coated in moss and creepers;which crosses the stream to the south of you.;Paths seem to converge here from the north, west and east.;What Now?;;What Now?;WEST;;WEST;
+
+<< Stream >>
+You are standing beside a narrow stream, which tinkles eastward through the
+trees. You can travel through the trees in any direction save for south where
+the stream has cut a deep channel too wide to ford.
+
+What Now? WEST
+
+<< Stream >>
+You are standing beside a small silvery stream which gurgles gently from a
+rocky hollow to the west, to run gently eastward between the trees which
+surround you.
+
+Tracks lead through the trees in all directions.
+
+What Now? WEST
+
+<< Spring >>
+You are standing in a small rocky hollow on the edge of the western mountains.
+A single spring trickles from the rock here, running eastward out into the
+valley proper. Apart from east back into the valley, steep rocky cliffs bar
+all exits.
+ A small stone pitcher has been placed here.
+
+What Now? EXAMINE PITCHER
+
+The pitcher has been carved out of a single piece of rock, probably granite.
+
+What Now? PUT ROSE IN PITCHER
+
+OK. You put the rose in the pitcher.
+
+What Now? PUT WATER IN PITCHER
+
+The pitcher is now full of cool water.
+
+As soon as water and the rose met, the rose seems to take on a whole new life.
+Its petals open wider and its color gets richer. Strangely enough, it even
+smells better.
+
+<-- The rose just needed some water to revive its beauty.
+
+What Now? GET ROSE AND EXAMINE IT
+
+You are now carrying the beautiful rose.
+
+The rose is in full bloom. It is a beautiful rich red color and smells
+wonderful.
+
+Your score just increase by 15 to 40.
+
+What Now? SMELL ROSE
+
+The rose smells wonderful.
+
+Your score just increase by 10 to 50.
+
+<-- You must stop to smell the roses -- especially since it is worth 10
+ points.
+
+What Now? EAST
+
+<< Stream >>
+You are standing beside a small silvery stream which gurgles gently from a
+rocky hollow to the west, to run gently eastward between the trees which
+surround you.
+
+Tracks lead through the trees in all directions.
+
+;What Now?;;What Now?;EAST;;EAST;You are standing beside a narrow stream;which tinkles eastward through the trees.;You can travel through the trees in any direction;save for south where the stream has cut a deep channel too wide to ford.;What Now?;;What Now?;EAST;;EAST;You are standing at the northern end of a small humpbacked bridge,;a picturesque stone structure,;coated in moss and creepers which crosses the stream to the south of you.;Paths seem to converge here from the north,;west and east.;What Now?;;What Now?;EAST;;EAST;You are on the edge of the stream,;hemmed close to the water by thick bushes,;and clumps of reeds.;One or two gaps in the hedges allow you to squeeze;northward back into the main part of the forest.;Other paths allow you to walk west or east along the stream bank.;What Now?;;What Now?;NORTH;;NORTH;You stand on the edge of the forest,;which extends south east and west as far as you can see.;To the north the trees give way to a grassy hill.;A narrow worn path leads north up the hill.;To the south the path through the forest is almost blocked by thick hedges,;but a few gaps enable you to squeeze through.;What Now?;;What Now?;NORTH;;NORTH;You stand on a path which leads south;down into the valley;and northward into a churchyard of some sort,;with a ruined church standing beside it.;What Now?;;What Now?;NORTH;;NORTH;You stand in what is apparently an old and disused churchyard.;Weeds and moss cover the crumbling gravestones and paths.;To the east is a huge ancient church,;now decaying and surrounded by bits of fallen stonework.;To the north the graveyard continues.;What Now?;;What Now?;EAST;;EAST;You stand in what must have once been a magnificent arched entrance,;with huge oak doors,;and a carved doorway fit for a palace.;Now however the doors lie;in rotting pieces on the floor,;and rain drips down the moss covered stonework.;What Now?;;What Now?;EAST;;EAST;
+
+<< The Church >>
+You stand in the center of the now battered and dilapidated church. Water
+runs down the walls, dripping in pools onto the rotting remains of the pews.
+The church extends northward, and southward toward the altar. To the west
+is the exit.
+
+What Now? NORTH
+
+<< North End Of Church >>
+You stand at the north end of the church, looking south down between the
+silent rows of rotting pews. Another doorway leads east into a small room.
+ There are some wax candles here.
+
+What Now? EXAMINE CANDLES
+
+The candles are just that. Wax candles. Not long ones or fancy candles,
+just plain old regular candles. Every adventure game needs a light source
+of some kind. Why should this game be any different???
+There are 5 candles.
+
+What Now? INVENTORY
+
+You are carrying the following:
+ red apple
+ beautiful rose
+ brass lantern
+You are wearing the following:
+ brown knapsack
+
+What Now? EXAMINE KNAPSACK
+
+The knapsack is about a foot square and is brown. It has a flap which can be
+opened and closed.
+
+What Now? OPEN KNAPSACK
+
+The brown knapsack is now open.
+
+What Now? EXAMINE IT
+
+The knapsack is about a foot square and is brown. It has a flap which can be
+opened and closed.
+ There are some matches here. (in the knapsack)
+
+What Now? GET MATCHES AND EXAMINE THEM
+
+You are now carrying the wooden matches.
+
+The matches are just that. Wooden matches. Not long ones or fancy matches,
+just plain old regular matches. There are 10 matches.
+
+What Now? LIGHT CANDLE AND EXAMINE IT
+
+You light the candle which burns brightly.
+
+The candle is burning brightly. However, the wind is whistling through the
+room and the candle is unlikely to burn for too much longer.
+
+What Now? PRAY
+
+Prayer is good for the soul. You feel better, now.
+
+Your score just increase by 15 to 65. <-- Need to PRAY with a lighted candle
+
+What Now? PRAY
+
+<-- Only once, however.
+
+You're going to need a lot of prayer before this adventure is over.
+
+What Now? DROP MATCHES <-- Wont need again.
+
+You drop the wooden matches.
+
+What Now? DROP KNAPSACK <-- Wont need again.
+
+You drop the brown knapsack.
+
+What Now? SOUTH
+
+<< The Church >>
+You stand in the center of the now battered and dilapidated church. Water
+runs down the walls, dripping in pools onto the rotting remains of the pews.
+The church extends northward, and southward toward the altar. To the west
+is the exit.
+
+What Now? SOUTH
+
+<< By The Altar >>
+You are standing beside the altar, now barely recognizable, a smashed and aged
+pile of rotten wood and fabrics, hiding mossy stonework beneath. A set of
+steps lead up to the east, probably to the church tower. The main church hall
+is north, and to the south you can go behind the altar.
+
+What Now? SOUTH
+
+<< Behind The Altar >>
+You stand behind the altar looking northward along the length of the church
+which is a very sorry sight indeed, everything wooden is rotting, the
+stonework is moss covered, and gaping holes in the roof allow you to look
+skyward.
+ A small silver cross on a silver chain lies sparkling before you!
+
+What Now? GET CROSS AND EXAMINE IT
+
+You are now carrying the silver cross.
+
+The cross is silver and hangs in the center of the chain which is also silver.
+
+Your score just increase by 15 to 80.
+
+What Now? WEAR CROSS
+
+You are now wearing the silver cross.
+
+<-- Wearing the cross protects you against Vampire bat attacks.
+
+What Now? NORTH
+
+<< By The Altar >>
+You are standing beside the altar, now barely recognizable, a smashed and aged
+pile of rotten wood and fabrics, hiding mossy stonework beneath. A set of
+steps lead up to the east, probably to the church tower. The main church hall
+is north, and to the south you can go behind the altar.
+
+What Now? EAST
+
+<< Stairs >>
+You stand on a set of slippery stone steps which lead both downwards and upward
+from here. Doorways lead south into a small room and west into the main
+church hall.
+
+What Now? UP
+
+A sudden draft blows out your candle. <-- Candle only stays lit inside Church.
+
+<< The Stairs >>
+You are climbing a set of steep, slippery stairs that lead up into the church
+tower. Water runs down the steps, collecting in mossy pools, where the cracks
+and dips in the stonework allow it. The steps turn from stone to wood up
+above, and look very dodgy.
+
+To the west a doorway leads out into the pulpit.
+
+What Now? WEST
+
+<< The Pulpit >>
+You stand in the rotting remains of what was the pulpit, looking north along
+the length of the church hall, a sorry sight indeed, and also gazing up
+through the holes in the roof, skyward.
+
+There is a large wooden sign nailed to the pulpit. Its paint is flaked and
+faded.
+
+A doorway leads east onto some stairs.
+
+What Now? READ SIGN
+
+The paint is cracked and faded and the letters are difficult to read.
+However, it appears to be a long list of commandments. There are many, many,
+many more than ten. Your eyes scan the list and fall randomly on a
+commandment near the bottom of the list.
+
+You just make it out...
+
+COMMANDMENT #12592
+Oh ye who write Adventure Games that torment the player with stupid puzzles:
+Dost thou know the magnitude of thy sin before the gods? Yea, verily, thou
+shalt be ground between two stones. Shall the angry gods cast thy body into
+the whirlpool? Surely, thy eye shall be put out with a sharp stick! Even
+unto the ends of the earth shalt thou wander and unto the land of the dead
+shalt thou be sent at last. Surely thou shalt repent of thy low cunning.
+
+You smile and nod your head in agreement and approval.
+
+<-- A little "foreshadowing" of things to come!
+
+Your score just increase by 10 to 90.
+
+What Now? EAST
+
+<< The Stairs >>
+You are climbing a set of steep, slippery stairs that lead up into the church
+tower. Water runs down the steps, collecting in mossy pools, where the cracks
+and dips in the stonework allow it. The steps turn from stone to wood up
+above, and look very dodgy.
+
+To the west a doorway leads out into the pulpit.
+
+What Now? DOWN
+
+<< Stairs >>
+You stand on a set of slippery stone steps which lead both downwards and upward
+from here. Doorways lead south into a small room and west into the main
+church hall.
+
+What Now? SOUTH
+
+<< Bell Ringers' Room >>
+You are standing in a small stone room, which is both wet and cold. The
+wooden roof above you has holes in it through which ropes hang, presumably for
+the church bells. A single doorway leads north.
+
+What Now? EXAMINE ROPES
+
+The ropes are pulled to ring the church bells.
+
+What Now? PULL ROPES
+
+Ding! Dong!
+
+Your score just increase by 10 to 100.<-- Ringing the bells is worth 10 points.
+
+What Now? RING BELLS <-- Only once, however.
+
+Ding! Dong!
+
+What Now? CLIMB ROPES
+
+You climb up the rope to the room above, where you find...
+
+<< The Bells, The Bells!! >>
+You stand in a large chamber packed with bells. There is a doorway to the
+north. The bell ropes hang down through holes in the floor.
+ A golden weathercock has been left here, somewhat out of order.
+
+What Now? GET COCK AND EXAMINE IT
+
+You are now carrying the golden weathercock.
+
+The weathercock is made of solid gold. It is meant to show which way the wind
+is blowing. This one looks like it is broken.
+
+Your score just increase by 15 to 115.
+
+What Now? CLIMB ROPES
+
+You climb down the rope to the room below, where you find...
+
+<< Bell Ringers' Room >>
+You are standing in a small stone room, which is both wet and cold. The
+wooden roof above you has holes in it through which ropes hang, presumably for
+the church bells. A single doorway leads north.
+
+What Now? NORTH
+
+<< Stairs >>
+You stand on a set of slippery stone steps which lead both downwards and upward
+from here. Doorways lead south into a small room and west into the main
+church hall.
+
+What Now? DOWN
+
+<< The Crypt >>
+You stand in the crypt. The room is damp and dismal and smells moldy. It is
+a creepy and sinister place. You can't help but give a little shudder either
+from the cold or from fear. A staircase leads up and back out of the crypt.
+ You see a very grimy, dirty urn.
+ A large closed coffin sits against one wall.
+ There are quite a few moldy bones scattered on the floor.
+ There is a small skull nearby.
+ There are cobwebs everywhere.
+
+What Now? EXAMINE SKULL AND BONES
+
+The skull is rather small and ugly. The back of the skull looks like it has
+been crushed.
+
+The head bone is connected to the neck bone.
+The neck bone is connected to the back bone.
+The back bone is connected to the front bone. etc. etc. ...
+
+What Now? GET URN AND EXAMINE IT
+
+You are now carrying the dirty urn.
+
+The urn is encrusted with what looks like decades of grime and dirt. There
+appears to be some writing on the side.
+
+What Now? READ URN
+
+The urn is too dirty to make out the words.
+
+What Now? OPEN COFFIN
+
+You manage to slide the coffin lid off and discover a stairway inside the
+coffin leading down into the darkness below.
+
+What Now? DOWN
+
+<< Cavern >>
+You are in a cavern with iridescent glowing walls. A stairway leads up.
+There is an opening in the wall to the east.
+ There is a long ladder here.
+
+What Now? GET LADDER AND EXAMINE IT
+
+You are now carrying the long ladder.
+
+The ladder is made out of wood and is about 10 feet long. It is quite heavy.
+
+What Now? UP
+
+You climb the stairs only to discover that someone has closed the coffin lid.
+You push and push, but you can't budge it. You are trapped!
+
+<-- The player must throw something into the chasm in order to escape.
+
+<< Cavern >>
+You are in a cavern with iridescent glowing walls. A stairway leads up.
+There is an opening in the wall to the east.
+
+What Now? EAST
+
+For some reason, you can't see anything here.
+
+What Now? LIGHT LAMP
+
+You hear the flapping of many wings. Bats!! A shiver of fear shocks your
+very being.
+
+<-- Wearing the cross protects you against Vampire bats.
+
+Your lamp is now shining brightly!
+
+What Now? LOOK
+
+<< Odd room >>
+You are in an odd-shaped room with a strange smell. It is dark and musty.
+There are openings to the west and to the south.
+ There is a brass plaque mounted on the north wall of the room.
+ Several giant vampire bats are flying about the room.
+
+What Now? EXAMINE BATS
+
+The bats are each about a foot across. Their wings make a real racket as they
+flap around the room.
+
+What Now? SOUTH
+
+<< North ledge >>
+You are on a ledge overlooking a deep and wide chasm. It is too wide to jump.
+Peering down into the chasm, you can just barely see the bottom far below.
+There is only one exit from the room and it is an opening to the north.
+ You see a narrow ledge on the other side of the chasm.
+
+What Now? EXAMINE LEDGE
+
+The ledge juts out over the chasm. However, it is still too far away to jump.
+You don't see how you get across to the ledge.
+
+What Now? EXAMINE CHASM
+
+You peer across the chasm and can just make out the other side through the
+thick white mist. The chasm is too wide to jump. You drop a small rock over
+the edge into the mist and it is quite a while before you hear it hit bottom.
+
+What Now? HELP
+
+Maybe you should try to throw something useful across the chasm!
+
+What Now? THROW LADDER OVER CHASM
+
+The ladder disappears into the chasm.
+
+What Now? HELP
+
+You shouldn't believe everything you read in Adventure Games -- even the HELP
+messages!
+
+Your score just increase by 10 to 125.
+
+<-- Asking for HELP after throwing something into the chasm is worth 10 points.
+
+What Now? NORTH
+
+<< Odd room >>
+You are in an odd-shaped room with a strange smell. It is dark and musty.
+There are openings to the west and to the south.
+ There is a brass plaque mounted on the north wall of the room.
+ Several giant vampire bats are flying about the room.
+
+What Now? WEST
+
+<< Cavern >>
+You are in a cavern with iridescent glowing walls. A stairway leads up.
+There is an opening in the wall to the east.
+
+What Now? UP
+
+<< The Crypt >>
+You stand in the crypt. The room is damp and dismal and smells moldy. It is
+a creepy and sinister place. You can't help but give a little shudder either
+from the cold or from fear. A staircase leads up and back out of the crypt.
+ There are quite a few moldy bones scattered on the floor.
+ There is a small skull nearby.
+ There are cobwebs everywhere.
+ The open coffin reveals a set of stairs leading down.
+
+What Now? EXTINGUISH LIGHT
+
+Your lamp is now off.
+
+What Now? UP
+
+<< Stairs >>
+You stand on a set of slippery stone steps which lead both downwards and upward
+from here. Doorways lead south into a small room and west into the main
+church hall.
+
+What Now? WEST
+
+<< By The Altar >>
+You are standing beside the altar, now barely recognizable, a smashed and aged
+pile of rotten wood and fabrics, hiding mossy stonework beneath. A set of
+steps lead up to the east, probably to the church tower. The main church hall
+is north, and to the south you can go behind the altar.
+
+What Now? NORTH
+
+<< The Church >>
+You stand in the center of the now battered and dilapidated church. Water
+runs down the walls, dripping in pools onto the rotting remains of the pews.
+The church extends northward, and southward toward the altar. To the west
+is the exit.
+
+What Now? WEST
+
+<< Arched Entry >>
+You stand in what must have once been a magnificent arched entrance, with huge
+oak doors, and a carved doorway fit for a palace. Now however the doors lie
+in rotting pieces on the floor, and rain drips down the moss covered
+stonework.
+
+What Now? WEST
+
+<< Churchyard >>
+You stand in what is apparently an old and disused churchyard. Weeds and moss
+cover the crumbling gravestones and paths. To the east is a huge ancient
+church, now decaying and surrounded by bits of fallen stonework. To the north
+the graveyard continues.
+
+What Now? SOUTH
+
+<< On Path >>
+You stand on a path which leads south -- down into the valley and northward
+into a churchyard of some sort, with a ruined church standing beside it.
+
+What Now? SOUTH
+
+<< Forests Edge >>
+You stand on the edge of the forest, which extends south east and west as far
+as you can see. To the north the trees give way to a grassy hill. A narrow
+worn path leads north up the hill. To the south the path through the forest
+is almost blocked by thick hedges, but a few gaps enable you to squeeze
+through.
+
+What Now? SOUTH
+
+<< Stream Edge >>
+You are on the edge of the stream, hemmed close to the water by thick bushes,
+and clumps of reeds. One or two gaps in the hedges allow you to squeeze
+northward back into the main part of the forest. Other paths allow you to
+walk west or east along the stream bank.
+
+What Now? EAST
+
+<< Thick Forest >>
+You are lost amidst a thick mass of trees and bushes which block direct paths
+forcing you to take long and probably circular routes in your attempts to get
+past them.
+
+What Now? SOUTH
+
+<< Eastern Side Of Valley >>
+You are standing amidst some trees on the eastern edge of a large valley. The
+forest continues to the north, south and west, although a deep stream bars any
+exit west. There is a small path winding through the trees and up the hill to
+the east.
+
+What Now? EAST
+
+<< Hill by road >>
+You have walked up a hill, still in the forest. A road slopes down the side
+of the hill to the east. There is a small brick building in the distance at
+the end of the road.
+
+A path leads down into a large valley to the west.
+
+What Now? EAST
+
+<< End of road >>
+You are standing at the end of a road before a small brick building. Around
+you is a forest. A small stream flows out of the building and down a gully to
+the south.
+ Next to the door of the building, there is a faded sign.
+
+What Now? EXAMINE URN
+
+The urn is encrusted with what looks like decades of grime and dirt. There
+appears to be some writing on the side.
+
+What Now? OPEN URN
+
+The dirty urn is now open.
+
+What Now? EXAMINE IT
+
+The urn is encrusted with what looks like decades of grime and dirt. There
+appears to be some writing on the side.
+ You see some gray ashes. (in the urn)
+
+What Now? GET ASHES AND EXAMINE THEM
+
+You are now carrying the gray ashes.
+
+The ashes are gray and you suspect they are the remains some dear departed
+soul.
+
+What Now? DROP THEM
+
+You drop the gray ashes. <-- Wont need again.
+
+What Now? WASH URN
+
+As you wash the grime and accumulated years of dirt off of the urn, you
+discover that the urn is actually made of gold and encrusted with gems and
+precious stones.
+
+Your score just increase by 15 to 140.
+
+What Now? EXAMINE IT
+
+The urn is encrusted with gems and precious stones. There is some writing on
+the side.
+
+What Now? READ URN
+
+Engraved in fancy letters on the side of the urn: Last remains of an unknown
+adventurer, who lost his life in Humongous Cave.
+
+What Now? ENTER
+
+<< Inside building >>
+You are inside a small building, a well house for a large spring. The stream
+bubbles up out of the ground and flows out the side of the building through a
+pair of 1 foot diameter sewer pipes. The word "THURB" has been painted on one
+of the pipes. There is a doorway in the middle of the north wall. A huge
+steel safe has been installed into the brick wall on the east wall.
+ The safe door is closed.
+ A huge grandfather clock stands against the wall.
+ There are some old, ugly, dirty tennis shoes here.
+ A Boy-Scout compass is lying nearby.
+ There are several iron keys on the ground here.
+ There is tasty food here.
+ There is a small bottle of water here.
+ There is cloak made from a heavy metallic fabric here.
+ There is a piece of crumpled paper here.
+
+What Now? INVENTORY
+
+You are carrying the following:
+ beautiful rose
+ red apple
+ jeweled urn
+ golden weathercock
+ brass lantern
+You are wearing the following:
+ silver cross
+
+What Now? DROP ALL
+
+Sorry, but you must drop things one-at-a-time, here!
+
+<-- All "treasures" must be dropped inside the building (i.e., here) or inside
+ the safe that you will find later in the cave.
+
+What Now? DROP ROSE
+
+As you drop the treasure, a voice booms out: "Well done! You have collected
+1 treasure(s) so far out of a total of 37."
+
+As the rose hits the floor, it disappears in a puff of blue smoke!
+
+What Now? DROP APPLE
+
+As you drop the treasure, a voice booms out: "Well done! You have collected
+2 treasure(s) so far out of a total of 37."
+
+As the apple hits the floor, it disappears in a puff of blue smoke!
+
+What Now? DROP URN
+
+As you drop the treasure, a voice booms out: "Well done! You have collected
+3 treasure(s) so far out of a total of 37."
+
+As the urn hits the floor, it disappears in a puff of blue smoke!
+
+What Now? DROP COCK
+
+As you drop the treasure, a voice booms out: "Well done! You have collected
+4 treasure(s) so far out of a total of 37."
+
+As the weathercock hits the floor, it disappears in a puff of blue smoke!
+
+What Now? DROP CROSS
+
+As you drop the treasure, a voice booms out: "Well done! You have collected
+5 treasure(s) so far out of a total of 37."
+
+As the cross hits the floor, it disappears in a puff of blue smoke!
+
+
+< ---------------- CAMPAIGN 2 -- Below The Building ------------------------>
+
+What Now? NORTH
+
+<< Tool room >>
+You are in a small, low-ceilinged room with the words
+
+ "Witt Company Tool Room - Melenkurion division"
+
+carved into one of the walls. A doorway exits to the south from here.
+ There is a long-handled shovel here.
+ There are a pair of suction cups here.
+
+What Now? GET CUPS AND EXAMINE THEM
+
+You are now carrying the suction cups.
+
+The suction cups are connected to a metal bar with a handle to hold them.
+These are the kind of suction cups that are used to hold on to something flat
+such as a large glass window. A window washer on a high-rise building might
+use these to hold himself on to the glass by giving the command "ATTACH
+SUCTION CUPS TO WINDOW." These could come in handy if you have to wash some
+windows.
+
+What Now? SOUTH
+
+<< Inside building >>
+You are inside a small building, a well house for a large spring. The stream
+bubbles up out of the ground and flows out the side of the building through a
+pair of 1 foot diameter sewer pipes. The word "THURB" has been painted on one
+of the pipes. There is a doorway in the middle of the north wall. A huge
+steel safe has been installed into the brick wall on the east wall.
+ The safe door is closed.
+ A huge grandfather clock stands against the wall.
+ There are some old, ugly, dirty tennis shoes here.
+ A Boy-Scout compass is lying nearby.
+ There are several iron keys on the ground here.
+ There is tasty food here.
+ There is a small bottle of water here.
+ There is cloak made from a heavy metallic fabric here.
+ There is a piece of crumpled paper here.
+
+What Now? EXAMINE SAFE
+
+The safe takes up most of the east wall of the room. There is a combination
+knob in the center of the safe's door, while to the left of the knob about
+eight inches away, is a short handle which is pointing toward the combination
+knob.
+
+You play with the knob and try to turn the handle, but it is no use. The
+safe is locked and you are unable to unlock it.
+
+<-- Remember the date 7-20-43 carved in the tree!
+
+What Now? TURN KNOB
+
+WHICH DIRECTION (LEFT OR RIGHT) ? RIGHT
+What number (from 0 to 99) ? 7
+
+Strange! Nothing happened. At least, nothing obvious happened.
+
+What Now? TURN KNOB
+
+WHICH DIRECTION (LEFT OR RIGHT) ? LEFT
+What number (from 0 to 99) ? 20
+
+Strange! Nothing happened. At least, nothing obvious happened.
+
+What Now? TURN KNOB
+
+WHICH DIRECTION (LEFT OR RIGHT) ? RIGHT
+What number (from 0 to 99) ? 43
+
+You suddenly hear a loud CLICK!
+
+What Now? OPEN SAFE
+
+You pull the handle with all your strength and the large door slowly swings
+open revealing the contents of the vault.
+
+You see.....
+ A stone stairway leads down.
+
+Your score just increase by 15 to 155.
+
+<-- Opening the safe with the correct combination is worth 15 points.
+
+What Now? DOWN
+
+You climb down the steep stairway in the safe.
+
+<< Southern end of long hall >>
+You are at the southern end of a long hall. A stairway leads up into the
+darkness. There is a curtain over the open doorway to the south. The door to
+the north is closed. It is made of thick steel and looks like it could
+survive a nuclear blast.
+ Next to the steel door is a small slot.
+
+What Now? SOUTH
+
+<< Programmer's Den >>
+You are in a strange room with exits to both the north and south. Both exits
+have curtains draw over them. The floor is carpeted, the walls are rubber, the
+room is strewn with papers, listings, books, and half-empty JOLT Cola bottles.
+The cryptic anagram "D + A = L" is inscribed throughout the room. The south
+wall is almost covered by a large color centerfold of a naked supercomputer.
+A sign on the wall says,
+
+ "PROGRAMMER'S DEN"
+
+The software wizard is nowhere to be seen.
+
+There are many computers here: micros, minis, maxis and megas.
+
+What Now? NORTH
+
+A bearded programmer steps out from the shadows and says, "Since you didn't
+try to steal any of my stuff, I'll give you a special plastic card and reveal
+a secret password. Use the password wisely and enjoy your stay in HUMONGOUS
+CAVE, my son." With that, the programmer vanishes, leaving a few 0 and 1 bits
+that briefly form the word:
+
+ TURBO
+
+<< Southern end of long hall >>
+You are at the southern end of a long hall. A stairway leads up into the
+darkness. There is a curtain over the open doorway to the south. The door to
+the north is closed. It is made of thick steel and looks like it could
+survive a nuclear blast.
+ Next to the steel door is a small slot.
+
+What Now? EXAMINE CARD
+
+The plastic card is about 2 by 4 inches. It has a number of holes in it at
+one end. At the other end, is printed "INSERT THIS END" and there is an arrow
+pointing toward the end with the holes. It looks like one of those electronic
+access cards that hotels use rather than normal metal keys.
+
+What Now? EXAMINE SLOT
+
+The door is solid steel. You must open it by using some kind of access card
+-- because above the slot is a small sign that says "INSERT ACCESS CARD FOR
+ADMITTANCE."
+
+What Now? INSERT CARD IN SLOT
+
+You insert the card into the slot. A very loud buzzing sound comes from the
+door and then the door swings open and you enter the room to find ...
+
+<< Computer Center >>
+You are in a large computer center with a raised floor and recessed lights in
+the ceiling. Large mainframes are everywhere. There are exits to the north
+and south. There is a sign on the east wall.
+ An ancient IBM PC-XT is on a small table in the corner.
+
+What Now? EXAMINE MAINFRAMES
+
+The mainframe computers here are all the latest and greatest, including
+Cray's, CDC's, IBM's, DEC's, etc. There is an incredible amount of computing
+power in this room.
+
+What Now? EXAMINE PC-XT
+
+The computer is an ancient IBM PC-XT. It has a CGA monitor, 512K of memory, a
+10 meg hard drive and a floppy disk drive.
+
+What Now? EXAMINE FLOOR
+
+The raised floor is made from special tiles about two feet square.
+
+What Now? ATTACH SUCTION CUPS TO FLOOR
+
+You attach the suction cups to the floor tiles and lift up. A tile comes up
+making a hole in the floor.
+
+Your score just increase by 15 to 170.
+
+What Now? LOOK
+
+<< Computer Center >>
+You are in a large computer center with a raised floor and recessed lights in
+the ceiling. Large mainframes are everywhere. There are exits to the north
+and south. There is a sign on the east wall.
+ There is a hole in the floor where one of the tiles has been removed.
+ An ancient IBM PC-XT is on a small table in the corner.
+
+What Now? DOWN
+
+For some reason, you can't see anything here.
+
+What Now? LIGHT LAMP
+
+Your lamp is now shining brightly!
+
+What Now? LOOK
+
+<< Beneath Computer Center >>
+You are in a small room below the computer center. Near the ceiling there are
+all sorts of wires and cables. There is also a small hole in the ceiling
+which you can just reach. To the west is a crawlway leading into the
+darkness.
+
+What Now? WEST
+
+<< Small Barren Room >>
+You are in a small barren room. This room has even more wires than the room
+you were just in. There is a crawlway leading into the darkness to the east.
+
+What Now? EXAMINE WIRES
+
+The wires and cables are obviously used to connect the computers in the room
+above.
+
+You discover something bright and ticking among the wires.
+
+What Now? LOOK
+
+<< Small Barren Room >>
+You are in a small barren room. This room has even more wires than the room
+you were just in. There is a crawlway leading into the darkness to the east.
+ There is a beautiful old gold watch on a matching gold chain here.
+
+What Now? GET WATCH
+
+As you get the watch, you notice the time ...
+
+The time is currently 10:37 A.M.
+
+Your score just increase by 15 to 185.
+
+What Now? EAST
+
+<< Beneath Computer Center >>
+You are in a small room below the computer center. Near the ceiling there are
+all sorts of wires and cables. There is also a small hole in the ceiling
+which you can just reach. To the west is a crawlway leading into the
+darkness.
+
+What Now? UP
+
+<< Computer Center >>
+You are in a large computer center with a raised floor and recessed lights in
+the ceiling. Large mainframes are everywhere. There are exits to the north
+and south. There is a sign on the east wall.
+ There is a hole in the floor where one of the tiles has been removed.
+ An ancient IBM PC-XT is on a small table in the corner.
+
+What Now? DROP CUPS <-- Wont need again.
+
+You drop the suction cups.
+
+What Now? READ SIGN
+
+The sign reads: "Expiratory Distribution of Partially Ignited Hydrocarbons
+into the Immediate Atmosphere Strictly Disallowed". Below these words is a
+picture of a burning cigarette with a red circle and a red line drawn through
+it.
+
+What Now? NORTH
+
+<< Air-Conditioned Room >>
+You are in a small barren room. There is an exit south to the computer
+center. The room is very, very cold because of the cold air blasting thru the
+air-conditioning duct in the east wall.
+
+What Now? EXAMINE DUCT
+
+The air-conditioning duct is near the bottom of the east wall. It is covered
+by a metal grate. Very COLD air is blowing through it. You are going to
+freeze if you stay here much longer.
+
+What Now? GET DUCT
+
+You manage to remove the grate covering the duct. Like a true adventurer,
+you then let your imagination get the better of your good sense and you crawl
+into the duct. You crawl about a hundred feet further into the duct before
+you pause to rest at a place where the duct turns to the south. The air is
+still blasting away in the duct and you are very, very cold!
+
+Your score just increase by 10 to 195. <-- Removing duct is worth 10 points.
+
+<< At Turn In duct >>
+You are at a elbow-turn in the duct. The duct extends to the west and to the
+south. You can not see any light in either direction. It is very cold here!
+
+What Now? SOUTH
+
+You crawl south along the duct for about an hour -- at least, it seems like an
+hour.
+
+<< In The Duct >>
+You are in the middle of an extremely long duct. It extends forever to the
+north and to the south. It is very cold! Other than being cold, this place
+is pretty boring.
+
+What Now? SOUTH
+
+After a brief pause for rest, you set off to the south and crawl for a while
+longer.
+
+<< In The Duct >>
+You are in the middle of an extremely long duct. It extends forever to the
+north and to the south. It is very cold! You are going to freeze if you
+don't get out of here soon.
+
+What Now? SOUTH
+
+After a brief pause for rest, you set off to the south and crawl for a while
+longer.
+
+<< In The Duct >>
+You are in the middle of an extremely long duct. Cold air is blasting at you
+from the south. It is very cold! The duct extends forever to the north. To
+the south, you can see a faint light.
+
+What Now? SOUTH
+
+After a brief pause for rest, you set off to the south and crawl for a while
+longer.
+
+<< End Of The Duct >>
+You at the mouth of a small opening overlooking a large windy cavern. To the
+north is a duct that extends as far as you can see. The duct is only about
+three feet high, so you will need to crawl if you go north. You can also
+climb down or go south to enter the windy cavern. It is very cold here!
+
+What Now? SOUTH
+
+<< Windy cavern >>
+You in a large cavern. The cavern has a large hole in the ceiling high above
+your head. The hole is too far above you to exit that way. An incredibly
+strong wind blows through the hole in the ceiling. The wind is very, very
+cold and you will freeze if you don't leave here soon.
+
+Passages lead off to the west and to the south. There is a small opening
+about four feet above the ground in the north end of the cavern.
+
+What Now? WEST
+
+<< Paneled passage >>
+You in a oak-paneled hallway. The hall extends to the east and to the west.
+A strong wind is blowing from the east. It is very cold!
+
+What Now? WEST
+
+<< Witt's Private Office >>
+You are in the private office of Mr. Ralph Witt. There is a hallway to the
+east. It is very cold because of the air that blows through the hallway.
+There is a large heavy door in the middle of the west wall.
+
+There are the usual office-type pieces of furniture:
+ Along the wall is an old file cabinet.
+ In the corner, there is a wooden coat rack.
+ A nice heavy parka is here. ( on the coat rack )
+ There is a pocket on the right side of the parka. (in the parka)
+ And, strangely enough, a pocket on the left side also. (in the parka)
+ Witt's large oak desk sits in the center of the floor.
+ There is a cushy swivel chair. ( behind the desk )
+ There is a pile of mail here.
+ There is a Compaq 486 sitting on the desk (no office should be without one).
+
+What Now? WEAR PARKA <-- Needed to keep from freezing to death!
+
+You are now wearing the heavy parka.
+
+What Now? EXAMINE PARKA
+
+The parka looks very warm. It's stuffed with the finest eider down. It has a
+very heavy zipper with a large pocket on either side. You can't be sure, but
+you suspect there is no pocket lint in either pocket. The pockets open and
+close.
+ There is a pocket on the right side of the parka. (in the parka)
+ And, strangely enough, a pocket on the left side also. (in the parka)
+
+What Now? EXAMINE POCKET
+
+Which "POCKET", the RIGHT POCKET or the LEFT POCKET?
+
+THE RIGHT POCKET
+
+Pockets are funny. It's hard to tell whether they're left or right. If it's
+your jacket and you're wearing it, this would be the right pocket. If it was
+someone else's jacket and they were wearing it while you were examining it,
+well not only would it be the left pocket but you'd probably get your face
+slapped.
+
+What Now? OPEN RIGHT POCKET
+
+The right pocket is now open.
+
+What Now? OPEN LEFT POCKET
+
+The left pocket is now open.
+
+Your score just increase by 15 to 210.
+
+What Now? EXAMINE PARKA
+
+The parka looks very warm. It's stuffed with the finest eider down. It has a
+very heavy zipper with a large pocket on either side. You can't be sure, but
+you suspect there is no pocket lint in either pocket. The pockets open and
+close.
+ There is a pocket on the right side of the parka. (in the parka)
+ There is a giant rabbit's foot here. (in the pocket)
+ And, strangely enough, a pocket on the left side also. (in the parka)
+ There is a gold key here. (in the pocket)
+
+What Now? GET KEY AND EXAMINE IT
+
+You are now carrying the gold key.
+
+It's one of those old fashioned keys that looks sort of like a 'K'. It is
+made of the finest gold and has the initials R.W. engraved delicately on one
+side.
+
+What Now? GET FOOT AND EXAMINE IT
+
+You are now carrying the rabbit's foot.
+
+The foot looks like it came from a mighty BIG rabbit. I would sure hate to
+run into the sucker who belongs with this foot!
+
+What Now? GET MAIL AND EXAMINE IT
+
+You are now carrying the mail pile.
+
+The 'pile' of mail looks more like a man-made mountain.
+
+What Now? READ MAIL
+
+Every envelope is addressed to Ralph Witt.
+
+Have you forgotten the "Adventurer's Oath" you took to be a goodie two shoes
+and to not do anything illegal in this game? Remember, it is a federal
+offense to open other people's mail.
+
+What Now? RUB RABBIT'S FOOT
+
+You rub the rabbit's foot for a while, but nothing happens.
+
+What Now? LOOK
+
+<< Witt's Private Office >>
+You are in the private office of Mr. Ralph Witt. There is a hallway to the
+east. It is very cold because of the air that blows through the hallway.
+There is a large heavy door in the middle of the west wall.
+
+There are the usual office-type pieces of furniture:
+ Along the wall is an old file cabinet.
+ In the corner, there is a wooden coat rack.
+ Witt's large oak desk sits in the center of the floor.
+ There is a cushy swivel chair. ( behind the desk )
+ There is a Compaq 486 sitting on the desk (no office should be without one).
+
+What Now? EXAMINE CHAIR
+
+It's one of those cushy swivel chairs. Sitting in it would be hazardous to
+the completion of your task. It looks far too comfortable.
+
+What Now? EXAMINE COMPAQ
+
+This is one of those new 100 MegaHertz screamers with the latest in laser
+storage devices. Witt is obviously a POWER user. The monitor actually looks
+more like a hologram. There is a 3D view of the cave with many lines running
+from location to location.
+
+What Now? READ IT
+
+The cave is obviously a very confusing place with locations connected to other
+places with little or no rhyme or reason. Witt is deranged and so is his
+cave.
+
+What Now? EXAMINE DESK
+
+The drawer is in the center of the desk. It has an ornate gold lock.
+
+What Now? UNLOCK DESK WITH KEY
+
+You have now unlocked the oak desk, using the key.
+
+What Now? OPEN DRAWER
+
+The oak desk is now open.
+
+What Now? LOOK
+
+<< Witt's Private Office >>
+You are in the private office of Mr. Ralph Witt. There is a hallway to the
+east. It is very cold because of the air that blows through the hallway.
+There is a large heavy door in the middle of the west wall.
+
+There are the usual office-type pieces of furniture:
+ Along the wall is an old file cabinet.
+ In the corner, there is a wooden coat rack.
+ Witt's large oak desk sits in the center of the floor.
+ There is a diary here. It is quite old. (in the desk)
+ There is a cushy swivel chair. ( behind the desk )
+ There is a Compaq 486 sitting on the desk (no office should be without one).
+
+What Now? GET DIARY
+
+You are now carrying the old diary.
+
+What Now? EXAMINE IT
+
+The diary is ancient. The leather is dry and cracked and the paper is yellow
+and very brittle. It is full of pithy little insights on life and adventures.
+
+What Now? READ DIARY
+
+This game was created using the Adventure Game Toolkit.
+
+A BRIEF OVERVIEW OF THE ADVENTURE GAME TOOLKIT -- etc., etc., etc...
+
+What Now? READ DIARY
+
+Time is just nature's way of keeping everything from happening at once.
+
+What Now? AGAIN
+
+Trolls like eggs! <-- The diary has some hints. Like this one.
+
+What Now? AGAIN
+
+No problem is so formidable that you can't just run away from it.
+
+What Now? AGAIN
+
+You've got to kiss a lot of ugly frogs before you find your handsome prince
+(or princess). <-- The diary has some hints. Like this one.
+
+What Now? SIT IN CHAIR
+
+Sitting down would be hazardous to the completion of your adventure. You have
+an urgent mission to perform and you had best get on with it.
+
+What Now? EAST
+
+<< Paneled passage >>
+You in a oak-paneled hallway. The hall extends to the east and to the west.
+A strong wind is blowing from the east. It is very cold!
+
+What Now? EAST
+
+<< Windy cavern >>
+You in a large cavern. The cavern has a large hole in the ceiling high above
+your head. The hole is too far above you to exit that way. An incredibly
+strong wind blows through the hole in the ceiling. The wind is very, very
+cold and you will freeze if you don't leave here soon.
+
+Passages lead off to the west and to the south. There is a small opening
+about four feet above the ground in the north end of the cavern.
+
+Your score just increase by 15 to 225.
+
+What Now? INVENTORY
+
+You are carrying the following:
+ rabbit's foot
+ gold key
+ old diary
+ rare stamps <-- Mail changed into rare stamps
+ gold watch
+ plastic card
+ brass lantern
+You are wearing the following:
+ heavy parka
+ There is a pocket on the right side of the parka. (in the parka)
+ And, strangely enough, a pocket on the left side also. (in the parka)
+
+What Now? EXAMINE STAMPS
+
+The envelopes are all stamped with very rare stamps. Specifically, the stamps
+are all part of a special commemorative series honoring the "Greatest
+Adventurers of All Time." You are pleased to see your face (beaming
+brightly) on a pretty blue stamp. Under your pictures is a caption that
+proclaims you as the "(Almost) Conqueror of Humongous Cave."
+
+What Now? NORTH
+
+<< End Of The Duct >>
+You at the mouth of a small opening overlooking a large windy cavern. To the
+north is a duct that extends as far as you can see. The duct is only about
+three feet high, so you will need to crawl if you go north. You can also
+climb down or go south to enter the windy cavern. It is very cold here!
+
+What Now? NORTH
+
+You crawl into the duct and continue to crawl north for a very long time. The
+cold, cold wind blows through the duct from the cavern to your south.
+
+<< In The Duct >>
+You are in the middle of an extremely long duct. Cold air is blasting at you
+from the south. It is very cold! The duct extends forever to the north. To
+the south, you can see a faint light.
+
+What Now? NORTH
+
+After a brief pause for rest, you set off to the north and crawl for a while
+longer.
+
+<< In The Duct >>
+You are in the middle of an extremely long duct. It extends forever to the
+north and to the south. It is very cold! You are going to freeze if you
+don't get out of here soon.
+
+What Now? NORTH
+
+After a brief pause for rest, you set off to the north and crawl for a while
+longer.
+
+<< In The Duct >>
+You are in the middle of an extremely long duct. It extends forever to the
+north and to the south. It is very cold! Other than being cold, this place
+is pretty boring.
+
+What Now? NORTH
+
+After a brief pause for rest, you set off to the north and crawl for a while
+longer.
+
+<< At Turn In duct >>
+You are at a elbow-turn in the duct. The duct extends to the west and to the
+south. You can not see any light in either direction. It is very cold here!
+
+What Now? WEST
+
+<< Air-Conditioned Room >>
+You are in a small barren room. There is an exit south to the computer
+center. The room is very, very cold because of the cold air blasting thru the
+air-conditioning duct in the east wall.
+ There is a metal air-conditioning grate on the floor.
+
+What Now? EXTINGUISH LAMP <-- Conserve your lamp's batteries whenever possible!
+
+Your lamp is now off.
+
+What Now? SOUTH
+
+<< Computer Center >>
+You are in a large computer center with a raised floor and recessed lights in
+the ceiling. Large mainframes are everywhere. There are exits to the north
+and south. There is a sign on the east wall.
+ There are a pair of suction cups here.
+ There is a hole in the floor where one of the tiles has been removed.
+ An ancient IBM PC-XT is on a small table in the corner.
+
+What Now? SOUTH
+
+<< Southern end of long hall >>
+You are at the southern end of a long hall. A stairway leads up into the
+darkness. There is a curtain over the open doorway to the south. The door to
+the north is closed. It is made of thick steel and looks like it could
+survive a nuclear blast.
+ Next to the steel door is a small slot.
+
+What Now? UP
+
+You climb up the stairs and enter the room above through the open safe door.
+<< Inside building >>
+You are inside a small building, a well house for a large spring. The stream
+bubbles up out of the ground and flows out the side of the building through a
+pair of 1 foot diameter sewer pipes. The word "THURB" has been painted on one
+of the pipes. There is a doorway in the middle of the north wall. A huge
+steel safe has been installed into the brick wall on the east wall.
+ The safe's door is wide open!
+ A stone stairway leads down. (in the safe)
+ A huge grandfather clock stands against the wall.
+ There are some old, ugly, dirty tennis shoes here.
+ A Boy-Scout compass is lying nearby.
+ There are several iron keys on the ground here.
+ There is tasty food here.
+ There is a small bottle of water here.
+ There is cloak made from a heavy metallic fabric here.
+ There is a piece of crumpled paper here.
+
+What Now? INVENTORY
+
+You are carrying the following:
+ rabbit's foot
+ gold key
+ old diary
+ rare stamps <-- pile of mail turned into rare stamps
+ gold watch
+ plastic card
+ brass lantern
+You are wearing the following:
+ heavy parka
+ There is a pocket on the right side of the parka. (in the parka)
+ And, strangely enough, a pocket on the left side also. (in the parka)
+
+What Now? EXAMINE STAMPS
+
+The envelopes are all stamped with very rare stamps. Specifically, the stamps
+are all part of a special commemorative series honoring the "Greatest
+Adventurers of All Time." You are pleased to see your face (beaming
+brightly) on a pretty blue stamp. Under your pictures is a caption that
+proclaims you as the "(Almost) Conqueror of Humongous Cave."
+
+What Now? DROP FOOT
+
+You drop the rabbit's foot.
+
+What Now? DROP PARKA <-- Wont need again.
+
+You drop the heavy parka.
+
+What Now? DROP GOLD KEY
+
+As you drop the treasure, a voice booms out: "Well done! You have collected
+6 treasure(s) so far out of a total of 37."
+
+As the key hits the floor, it disappears in a puff of blue smoke!
+
+What Now? DROP CARD
+
+You drop the plastic card.
+
+What Now? DROP STAMPS
+
+As you drop the treasure, a voice booms out: "Well done! You have collected
+7 treasure(s) so far out of a total of 37."
+
+As the stamps hits the floor, it disappears in a puff of blue smoke!
+
+What Now? DROP DIARY <-- Wont need again.
+
+You drop the old diary.
+
+What Now? EXAMINE WATCH
+
+The watch is an old style pocket watch. It has a matching gold chain.
+
+The time is currently 11:55 A.M.
+
+What Now? DROP IT
+
+As you drop the treasure, a voice booms out: "Well done! You have collected
+8 treasure(s) so far out of a total of 37."
+
+As the watch hits the floor, it disappears in a puff of blue smoke!
+
+What Now? GET KEY
+
+You are now carrying the iron keys.
+
+What Now? EXAMINE CLOAK
+
+The cloak is made from a heavy metallic fabric. It is big enough that it
+would cover your entire body from head to foot. The manufacturer's label is
+sewn to the inside of the cloak.
+
+What Now? READ LABEL
+
+--------------------------------
+| Made of Turbo Gore-tex |
+| Wash in warm water |
+|------------------------------|
+| Produced by David Malmberg |
+| |
+| Based on original design |
+| by Woods, Crowther & Platt |
+--------------------------------
+
+What Now? WEAR CLOAK
+
+You are now wearing the metallic cloak.
+
+<-- The cloak will protect you from dwarf attacks and other unpleasant
+ accidents. You should wear it whenever you are in the cave if you
+ wish to minimize your risk of accidental death.
+
+What Now? EXIT
+
+<< End of road >>
+You are standing at the end of a road before a small brick building. Around
+you is a forest. A small stream flows out of the building and down a gully to
+the south.
+ You see some gray ashes.
+ Next to the door of the building, there is a faded sign.
+
+
|
