diff options
Diffstat (limited to 'warper/bin/data/shaders/ofxWarp/WarpBilinear.frag')
| -rw-r--r-- | warper/bin/data/shaders/ofxWarp/WarpBilinear.frag | 57 |
1 files changed, 57 insertions, 0 deletions
diff --git a/warper/bin/data/shaders/ofxWarp/WarpBilinear.frag b/warper/bin/data/shaders/ofxWarp/WarpBilinear.frag new file mode 100644 index 0000000..14597bb --- /dev/null +++ b/warper/bin/data/shaders/ofxWarp/WarpBilinear.frag @@ -0,0 +1,57 @@ +#version 150 + +uniform sampler2D uTexture; +uniform vec4 uExtends; +uniform vec3 uLuminance; +uniform vec3 uGamma; +uniform vec4 uEdges; +uniform vec4 uCorners; +uniform float uExponent; +uniform bool uEditing; + +in vec2 vTexCoord; +in vec4 vColor; + +out vec4 fragColor; + +float map(in float value, in float inMin, in float inMax, in float outMin, in float outMax) +{ + return outMin + (outMax - outMin) * (value - inMin) / (inMax - inMin); +} + +float grid(in vec2 uv, in vec2 size) +{ + vec2 coord = uv / size; + vec2 grid = abs(fract(coord - 0.5) - 0.5) / (2.0 * fwidth(coord)); + float line = min(grid.x, grid.y); + return 1.0 - min(line, 1.0); +} + +void main(void) +{ + vec4 texColor = texture(uTexture, vTexCoord); + + vec2 mapCoord = vec2(map(vTexCoord.x, uCorners.x, uCorners.z, 0.0, 1.0), map(vTexCoord.y, uCorners.y, uCorners.w, 0.0, 1.0)); + + float a = 1.0; + if (uEdges.x > 0.0) a *= clamp(mapCoord.x / uEdges.x, 0.0, 1.0); + if (uEdges.y > 0.0) a *= clamp(mapCoord.y / uEdges.y, 0.0, 1.0); + if (uEdges.z > 0.0) a *= clamp((1.0 - mapCoord.x) / uEdges.z, 0.0, 1.0); + if (uEdges.w > 0.0) a *= clamp((1.0 - mapCoord.y) / uEdges.w, 0.0, 1.0); + + const vec3 one = vec3(1.0); + vec3 blend = (a < 0.5) ? (uLuminance * pow(2.0 * a, uExponent)) : one - (one - uLuminance) * pow(2.0 * (1.0 - a), uExponent); + + texColor.rgb *= pow(blend, one / uGamma); + + if (uEditing) + { + float f = grid(mapCoord.xy * uExtends.xy, uExtends.zw); + vec4 gridColor = vec4(1.0f); + fragColor = mix(texColor * vColor, gridColor, f); + } + else + { + fragColor = texColor * vColor; + } +} |
