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#include "ofMain.h"
#include "ofxAChaoslib.h"
#include "lineTransformer.h"
class Audioplotter{
//store and draw a numbr of audio samples
//how best to handle transforms - maybe pass in a transform to be added to 2nd and subsequent
//how best to handle length of history data - fixed number that can be set, or line budget?
public:
Audioplotter(int _size=1,bool _joined=true,bool _bars=false,int _width=2){
setup(_size,_joined,_bars,_width);
}
void setup(int _size=1,bool _joined=true,bool _bars=false,int _width=2){
history_size=_size;
joined=_joined;
bars=_bars;
width=_width;
startColour=ofColor(255,255,255);
endColour=ofColor(0,0,0);
attractor.setup();
}
colourPolyline compute_chaos(colourPolyline& poly,float colourFade=1.0f);
vector <colourPolyline> output(float scale=1.0f,float decay=-1.0f);
void addpoints(vector <float> &audio);
int numpoints();
ofParameter<bool> random;
ofParameter<bool> joined;
ofParameter<bool> bars;
ofParameter<int> width;
ofParameter<int> history_size;
ofParameter<int> num_points;
//feedback transformation
ofParameter<ofVec2f> translate;
ofParameter<float> rotate;
ofParameter<ofVec2f> scale;
ofParameter<ofColor> startColour;
ofParameter<ofColor> endColour;
ofParameter<bool> usechaos;
ofParameter<float> chaosamount;
ofParameter<float> chaosscale;
ofParameter<float> chaos_a;
ofParameter<float> chaos_b;
ofParameter<float> chaos_k;
ofParameter<float> chaos_p;
private:
vector < vector<colourPolyline>> data;
AChaosIkeda attractor;
};
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