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#pragma once
#include "ofMain.h"
#include "lineTransformer.h"
#include "ofxNDI.h"
#include "ofxGui.h"
#include "ofxHelios.h"
#include "ofxOpenCv.h"
#include "ofxSVG.h"
#include "lineSegmenter.h"
enum Source{
TEST,
NDI,
Player,
SVG_outlines,
SVG_segmenters,
Source_end
};
class ofApp: public ofBaseApp {
public:
void setup();
void update();
void draw();
void exit();
void keyPressed(ofKeyEventArgs &keyargs);
void keyReleased(ofKeyEventArgs & args);
void mouseMoved(int x, int y );
void mouseDragged(int x, int y, int button);
void mousePressed(int x, int y, int button);
void mouseReleased(int x, int y, int button);
void mouseEntered(int x, int y);
void mouseExited(int x, int y);
void windowResized(int w, int h);
void dragEvent(ofDragInfo dragInfo);
void updateOutput(ofEventArgs & args);
void drawOutput(ofEventArgs & args);
void outputKeyPressed(ofKeyEventArgs & args);
void outputKeyReleased(ofKeyEventArgs & args);
void outputMouseDragged(ofMouseEventArgs & args);
void outputMousePressed(ofMouseEventArgs & args);
void outputMouseReleased(ofMouseEventArgs & args);
void outputWindowResized(ofResizeEventArgs &resizeargs);
void select_random_shapes();
bool commandPressed;
glm::vec2 warpframe[4];
int select_warpframe;
bool bDrawFrame;
ofxPanel gui;
ofxHelios laser;
int source;
//======================================== //thresholding
ofxCvColorImage colorImg;
ofxCvGrayscaleImage grayImage;
ofxCvContourFinder contourFinder;
//======================================== //ofxNDI
ofxNDIreceiver ndiReceiver;
ofImage ndiImage;
char senderName[256];
int nSenders;
unsigned int senderWidth;
unsigned int senderHeight;
bool bNDIreceiver;
// For received frame fps calculations
double startTime, lastTime, frameTime, frameRate, fps;
//====== video input gui
ofxIntSlider contour_threshold;
ofxFloatSlider contour_simplify;
ofxToggle contour_useColour;
ofxIntSlider laser_R;
ofxIntSlider laser_G;
ofxIntSlider laser_B;
ofxIntSlider laser_intensity;
ofxIntSlider laser_points;
ofxToggle shapes_randomise;
ofxFloatSlider shapes_amount;
ofxIntSlider shapes_duration;
//======================================= //video player
ofVideoPlayer movie;
//======================================= //SVG player
ofxSVG svg;
vector <lineSegmenter> segmenters;
set <int> shape_selection;
int framecounter;
//======================================= //positioning interface
bool bShowPositionInterface;
bool bOutputSelected;
ofPoint outputSelectionPoint;
ofPoint outputPosition;
ofPoint outputOffset;
float outputScale;
float outputOffsetScale;
};
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