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#pragma once
#include "ofMain.h"
#include "lineTransformer.h"
#include "ofxNDI.h"
#include "ofxGui.h"
class ofApp: public ofBaseApp {
public:
void setup();
void update();
void draw();
void exit();
void keyPressed(ofKeyEventArgs &keyargs);
void keyReleased(int key);
void mouseMoved(int x, int y );
void mouseDragged(int x, int y, int button);
void mousePressed(int x, int y, int button);
void mouseReleased(int x, int y, int button);
void mouseEntered(int x, int y);
void mouseExited(int x, int y);
void windowResized(int w, int h);
void dragEvent(ofDragInfo dragInfo);
void updateOutput(ofEventArgs & args);
void drawOutput(ofEventArgs & args);
void outputKeyPressed(ofKeyEventArgs & args);
void outputMouseDragged(ofMouseEventArgs & args);
void outputMousePressed(ofMouseEventArgs & args);
void outputMouseReleased(ofMouseEventArgs & args);
void outputWindowResized(ofResizeEventArgs &resizeargs);
bool commandPressed;
glm::vec2 warpframe[4];
int select_warpframe;
bool bDrawFrame;
ofxPanel gui;
//======================================== //ofxNDI
ofxNDIreceiver ndiReceiver;
ofImage ndiImage;
char senderName[256];
int nSenders;
unsigned int senderWidth;
unsigned int senderHeight;
bool bNDIreceiver;
// For received frame fps calculations
double startTime, lastTime, frameTime, frameRate, fps;
//====== gui
ofxIntSlider NDIthreshold;
ofxIntSlider NDIsimplify;
ofxToggle NDIuseColour;
ofxIntSlider NDIcolR;
ofxIntSlider NDIcolG;
ofxIntSlider NDIcolB;
};
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