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#include "ofApp.h"
#include "glew.h"
#include "pluginpanel.h"
//--------------------------------------------------------------
void ofApp::setup(){
ofSetFrameRate(60);
plugingui.setup("chaos","",10,10);
testsettings.setup("test","",10,160);
}
void ofApp::update(){
plugingui.update();
}
void ofApp::draw(){
ofBackground(0);
ofSetColor(255);
ofNoFill();
plugingui.draw();
testsettings.draw();
//seed the pipeline of drawing for the chaos algorithm
/*
n-> delete
n-1 -> chaos -> n
n-2 -> chaos -> n-1
. . .
1 -> chaos -> 2
new frame -> chaos -> 1
*/
}
void ofApp::exit() {
}
void ofApp::keyPressed(ofKeyEventArgs &args){
}
void ofApp::keyReleased(ofKeyEventArgs &args){
}
void ofApp::mouseMoved(int x, int y ){
}
void ofApp::mouseDragged(int x, int y, int button){
}
void ofApp::mousePressed(int x, int y, int button){
}
void ofApp::mouseReleased(int x, int y, int button){
}
void ofApp::mouseEntered(int x, int y){
}
void ofApp::mouseExited(int x, int y){
}
void ofApp::windowResized(int w, int h){
}
void ofApp::dragEvent(ofDragInfo dragInfo){
}
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